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Webtoon Entertainment Inc.: Q3 FY2026 earnings call

What management said about Q3 FY2026, from the documents filed with the SEC on 9 November 2026: press release, letter to shareholders. Guidance figures: 6 new. The quarter’s numbers.

Key takeaways

  • Revenue fell 4.0% reported: Total revenue was $362.8 million, down from $378.0 million, with Paid Content and IP Adaptations declines partly offset by Advertising. Constant currency revenue rose 0.2%, below the 0.7%-3.3% range the second quarter release gave for this quarter. Source
  • Adjusted EBITDA fell to $2.2 million: Adjusted EBITDA was $2.2 million against $5.1 million a year earlier, with margin of 0.6% against 1.4%. Management attributed the decline primarily to higher foreign currency losses. Adjusted EPS was $0.02 against $0.04. Source
  • Korea revenue up 10.8%: Korea revenue was $169.3 million, up 10.8%, or 13.5% on a constant currency basis. Korea Paid Content revenue rose 23.7% to $108.9 million. Source
  • Japan revenue down 18.0%: Japan revenue was $147.3 million, down 18.0%, or 11.4% lower on a constant currency basis. Japan Paid Content revenue fell 17.9% to $134.8 million. Source
  • Advertising revenue up 26.2%: Advertising revenue was $49.7 million, up 26.2%, or 30.1% on a constant currency basis, and was the only one of the three revenue streams to grow on a reported basis. Source
  • Executing last quarter's strategy: Management said it continued to execute the strategy outlined last quarter: an AI-powered On-Platform flywheel and a larger, more direct stake in the IP it creates. Source
  • Japan original content investment plan: Japan plans to invest about ¥10 billion, approximately $63 million, over three years through in-house production, co-production with publishers and studios, and individual creators. Source

“we are confident in our return to double-digit revenue growth in the fourth quarter.”

Junkoo Kim, Founder and CEO

Guidance

AreaPeriodFigureAgainst last quarter
Revenue growth on a constant currency basis Sourcefourth quarter 20269.0%-12.0%New
Revenue Sourcefourth quarter 2026$371-$381 millionNew
Adjusted EBITDA Sourcefourth quarter 2026$0.0-$5.0 millionNew
Adjusted EBITDA Margin Sourcefourth quarter 20260.0%-1.3%New
Revenue growth on a constant currency basis, full-year path Sourceby year-end 2026, at the midpoint of guidancedouble-digitNew
Japan original content investment Sourcenext three years¥10 billion (approximately $63M)New

What changed from last quarter

  • New guidance: Fourth quarter 2026 guidance was given for constant currency revenue growth, revenue and Adjusted EBITDA, with RI Games contributions included after the second closing. Source
  • New: Hiroshi Mori was appointed Chief Business Officer of the Japan market and Co-Representative Director of LINE Digital Frontier, effective September 1. Source
  • New: A Marvel Comics app launching November 16 was unveiled, expanding the collaboration with Disney. Source

Results and growth drivers

  • Revenue fell 4.0% reported: Total revenue was $362.8 million, down from $378.0 million, with Paid Content and IP Adaptations declines partly offset by Advertising. Constant currency revenue rose 0.2%, below the 0.7%-3.3% range the second quarter release gave for this quarter. Source
  • Net loss narrowed to $7.5 million: Net loss was $7.5 million versus $11.1 million a year earlier. Higher gross profit and an income tax benefit drove the improvement; marketing spend and foreign currency losses partly offset it. Source
  • Adjusted EBITDA fell to $2.2 million: Adjusted EBITDA was $2.2 million against $5.1 million a year earlier, with margin of 0.6% against 1.4%. Management attributed the decline primarily to higher foreign currency losses. Adjusted EPS was $0.02 against $0.04. Source
  • Nine-month revenue down 2.8%: Nine-month revenue was $1,022.1 million, down 2.8%, or up 1.8% on a constant currency basis. Nine-month net loss was $30.8 million against $36.9 million a year earlier. Source

Segments and regions

  • Korea revenue up 10.8%: Korea revenue was $169.3 million, up 10.8%, or 13.5% on a constant currency basis. Korea Paid Content revenue rose 23.7% to $108.9 million. Source
  • Japan revenue down 18.0%: Japan revenue was $147.3 million, down 18.0%, or 11.4% lower on a constant currency basis. Japan Paid Content revenue fell 17.9% to $134.8 million. Source
  • Rest of World revenue up 1.3%: Rest of World revenue was $46.2 million, up 1.3%, with no currency effect shown. Rest of World Paid Content revenue fell 8.1% to $31.8 million. Source

“Our strategy is working across the business. On-platform, we are strengthening how readers discover and engage with stories;”

Junkoo Kim, Founder and CEO

Products and customers

  • Paid Content revenue down 3.9%: Paid Content revenue was $275.5 million, down 3.9%, or up 1.0% on a constant currency basis, and was the largest of the three revenue streams. Source
  • ByUs conversations grew with fan stories: Fan-created stories drove about 64% of byUs conversations. Garbage Time drew 820,000 conversations within 12 days of launch on byUs, with 95% of users from the original readership. Source
  • Auto-Translation lifts non-English reads: CANVAS episodes read by non-English readers rose almost 40%, and episodes read per reader rose close to 30%, comparing eight-week averages before beta with the eight weeks ending August. Source
  • Global Drop reached No. 1 in seven markets: The Warrior's Ballad, the first Global Drop, released in nine languages in September and reached No. 1 in daily revenue in seven of the nine language markets within 24 hours. Source
  • Overgeared anime tops Japan Prime Video: The Overgeared anime began streaming in October on Prime Video, Crunchyroll and other platforms, and has since ranked No. 1 on Prime Video in Japan. Source
  • Remarried Empress live-action premiere: The live-action series premiered on Disney+ and Hulu on November 3, produced by in-house Studio N, and an anime with HAYATE and Crunchyroll is in development. Source

Costs and margins

  • Cost of revenue declined: Cost of revenue was $270.2 million against $295.3 million a year earlier, while revenue was $362.8 million for the quarter. Source
  • Marketing investment increased: Marketing expense was $39.1 million against $35.2 million a year earlier. Management cited increased marketing investment as one of the factors offsetting the net loss improvement. Source
  • Restructuring and legal fees in quarter: Restructuring, advisory and legal fees were $1.4 million, covering Wattpad restructuring, IPO-related litigation defense and settlement share, and acquisition-related advisory fees. Source
  • Stock-based compensation lower: Stock-based compensation expense was $7.7 million against $9.6 million a year earlier. The company adds this back in its Adjusted EBITDA reconciliation. Source

“That is why we believe we are only in the early innings of what our company can become.”

Junkoo Kim Founder & CEO, WEBTOON Entertainment Inc.

Demand and advertising

  • Advertising revenue up 26.2%: Advertising revenue was $49.7 million, up 26.2%, or 30.1% on a constant currency basis, and was the only one of the three revenue streams to grow on a reported basis. Source
  • Korea advertising growth broadening: Management said advertising growth in Korea is broadening across categories and advertisers, combining premium custom campaigns for global brands with always-on campaigns from commerce partners. Source
  • Branded webcomics with Capcom and bibigo: Two branded webcomic series launched this quarter, Onimusha: Way of the Sword with Capcom and RAMYUNZ Save the World! with bibigo, presenting brand stories natively to readers. Source
  • Japan partnerships broaden user acquisition: A McDonald's Japan rewards exchange for LINE Manga Coins was added, and a Samsung Electronics Japan coin promotion targeted new Galaxy Z Fold8 users in October. Source

Capital and cash

  • Cash of $548.4 million, no debt: Cash and cash equivalents were about $548.4 million, plus $13.3 million of short-term deposits, against $581.8 million at December 31, 2025. The company reports no debt. Source
  • Operating cash flow positive in quarter: Operating cash flow was $6.2 million for the quarter, against $16.5 million a year earlier. Nine-month operating cash flow was negative $11.9 million, against $3.6 million provided a year earlier. Source
  • Share count rose after placement: Shares outstanding were 135.7 million at September 30, up from 130.8 million at December 31, 2025. Nine-month financing included $32.7 million of net proceeds from a private placement. Source
  • Nine-month capital spending: Nine-month purchases of property and equipment were $7.5 million, with purchases of intangible assets of $7.5 million over the same period. Source

Strategy and investment

  • Executing last quarter's strategy: Management said it continued to execute the strategy outlined last quarter: an AI-powered On-Platform flywheel and a larger, more direct stake in the IP it creates. Source
  • Anime co-production with HAYATE and Crunchyroll: The co-production will develop about 15 WEBTOON titles from the earliest stage, with Crunchyroll as exclusive streamer in select territories. Source
  • RI Games games pipeline on track: The RI Games investment builds a dedicated pipeline for turning proven IP into games. Management said that plan remains on track. Source
  • Marvel Originals in production: Production is progressing for the first three Marvel Originals unveiled at San Diego Comic Con, with a further panel discussion held with Marvel at New York Comic Con. Source

Japan return to growth

  • Japan original content investment plan: Japan plans to invest about ¥10 billion, approximately $63 million, over three years through in-house production, co-production with publishers and studios, and individual creators. Source
  • Korea acquisition model applied to Japan: Management said it is transforming Japan user acquisition and engagement by applying the model that has driven growth in Korea, including recommendation models and an improved web-to-app experience. Source

Coming up, as management said on 9 November 2026

  • Overgeared MMORPG launch in November: Pre-registration is open for the full-3D MMORPG through NEXON, with launch expected in November in Korea, Taiwan, Hong Kong and Macau. Source
  • Japan Global Drop launching later this year: The Assassin Hero's Astra Path, from studio No.9, was selected as the first Global Drop from Japan and launches later this year. Source
  • ByUs expands to more Japan markets: byUs launched in Japanese on LINE Manga in October, and management said more markets will follow. Source

Figures management reported

FigureReported
Monthly active users Sourceapproximately 159 million
ByUs cumulative conversations (week 17) Source28.4 million
Global ARPPU, Q3 2026 (USD) Source$12.3 (constant currency $13.0); prior year $12.4
Korea ARPPU, Q3 2026 (USD) Source$9.4; prior year $8.0
Japan ARPPU, Q3 2026 (USD) Source$22.3; prior year $23.6
The Remarried Empress global views Source2.97B as of July 2026

Risks management discussed

  • External: Currency effects added $15.9 million to quarter revenue on a constant currency basis, so reported revenue and Adjusted EBITDA depend on FX rates; guidance is also based on current FX rates. Source
  • Demand: IP Adaptations declined on a constant currency basis, partly offsetting growth in Paid Content and Advertising during the quarter. Source
  • Regulatory: Legal and professional fees for defending the 2024 IPO-related shareholder litigation were included in the adjustments, including the company's portion of a related settlement. Source
  • Regulatory: A penalty and related professional fees arose from a resolved regulatory matter on foreign exchange transaction reporting, recorded in the nine-month adjustments. Source

Earlier plans management reported on

  • Met: Management said third quarter reported revenue and Adjusted EBITDA were delivered within the guidance ranges given last quarter. Source
  • On track: Management said the RI Games plan flagged last quarter remains on track. Source
  • On track: Management said the phased expansion of Auto-Translation for English-language CANVAS creators is progressing as planned. Source
  • Not stated: Management said it has made steady progress in each of the three Japan priorities highlighted last quarter. Source
  • Not stated: Management said it remains confident in its path to double-digit revenue growth at the midpoint of guidance by year-end. Source

Other quarters

Summarised with AI from the documents the company filed with the SEC. Every point is checked against the filing before it is shown: management’s own words word for word, figures against the line or table row they come from. A point that fails the check is left out. Source opens the filing at that line.