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Webtoon Entertainment Inc.: Q2 FY2026 earnings call

What management said about Q2 FY2026, from the documents filed with the SEC on 10 August 2026: press release, letter to shareholders. Guidance figures: 1 new, 2 kept. The quarter’s numbers.

Key takeaways

  • Reported revenue fell 2.8%: Reported revenue was $338.5 million, down 2.8%, with declines in Paid Content and IP Adaptations partly offset by Advertising. Source
  • Net loss widened on marketing spend: Net loss was $14.6 million against $3.9 million a year earlier. The company attributed the increase primarily to higher marketing investment. Source
  • Adjusted EBITDA reached $5.5 million: Adjusted EBITDA was $5.5 million against $9.7 million, a 1.6% margin against 2.8%. Adjusted EPS was $0.04 against $0.07; diluted loss per share was $0.11. Source
  • Korea grew 20% constant currency: Korea revenue was $138.5 million, up 10.1% reported, with double-digit growth in Paid Content and Advertising and a single-digit decline in IP Adaptations. Source
  • Japan revenue fell on fewer payers: Japan revenue was $150.4 million, down 15.4% reported and 6.7% on a constant currency basis. Japan MPU fell 9.5% year over year. Source
  • Netflix titles reached global top 10: Three WEBTOON live-action adaptations reached Netflix's Global Top 10 for non-English shows in the quarter. Teach You a Lesson peaked at No. 1. Source
  • RI Games investment announced today: Announced with results, the company entered a definitive agreement for a strategic investment in RI Games Holdings Inc., for a dedicated games pipeline from hit webcomics. Source
  • Operating cash outflow of $6.3 million: Cash used in operations was $6.3 million in the quarter, against a $5.7 million inflow a year earlier. Source
  • Constant-currency growth 0.7% to 3.3%: Third quarter revenue growth on a constant currency basis is expected at 0.7%-3.3%, against 1.7%-4.6% given for the second quarter. Source
  • Revenue of $358 to $368 million: Third quarter revenue is expected at $358-$368 million based on current FX rates, against $332-$342 million given for the second quarter. Source

“We delivered another quarter of solid financial performance, with revenue of $338.5 million, in line with our expectations, and an Adjusted EBITDA of $5.5 million, exceeding the high-end of our previous guidance range.”

Junkoo Kim, Founder and CEO

Guidance

AreaPeriodFigureAgainst last quarter
Revenue growth on a constant currency basis Sourcethird quarter 20260.7%-3.3%
Revenue Sourcethird quarter 2026$358-$368 million
Adjusted EBITDA Sourcethird quarter 2026$0.0-$5.0 millionKept
Adjusted EBITDA margin Sourcethird quarter 20260.0%-1.4%
Japan revenue growth Sourceend of 2026double-digit growthKept
IP adaptation fund, capital commitment Sourcenot stated$100 millionNew

What changed from last quarter

  • New guidance: Third quarter 2026 guidance ranges were given for constant currency revenue growth, revenue and Adjusted EBITDA. Source
  • Guidance kept: Japan double-digit growth expectation was reiterated for the end of the year. Source
  • New: Strategic investment in RI Games Holdings Inc. for a dedicated games pipeline, under a definitive agreement announced with results. Source
  • New: Joint $100 million IP Adaptation fund with NAVER to co-invest in adaptations. Source
  • New: Shift from a purely licensing-driven adaptation model toward direct commercialization where strategically suited. Source
  • New: byUs, an AI interactive story chat service on official stories, was introduced in Korea this quarter. Source
  • New: Studio White, a webcomic production company formed with KADOKAWA and Redice Studio, was announced in April. Source
  • New: An internal Japan content division with a strengthened editorial function was established. Source
  • New: Yuki Chae was elevated to Chief Product Officer and directs the global product roadmap with a Japan focus. Source
  • New: Management described a new strategic direction combining AI-powered initiatives with expanded Off-Platform IP adaptation. Source

Results and growth drivers

  • Reported revenue fell 2.8%: Reported revenue was $338.5 million, down 2.8%, with declines in Paid Content and IP Adaptations partly offset by Advertising. Source
  • Constant-currency revenue rose 5.2%: On a constant currency basis revenue was $366.4 million, up 5.2%, with growth in all three revenue streams, Paid Content, Advertising and IP Adaptations. Source
  • Net loss widened on marketing spend: Net loss was $14.6 million against $3.9 million a year earlier. The company attributed the increase primarily to higher marketing investment. Source
  • Adjusted EBITDA reached $5.5 million: Adjusted EBITDA was $5.5 million against $9.7 million, a 1.6% margin against 2.8%. Adjusted EPS was $0.04 against $0.07; diluted loss per share was $0.11. Source

Segments and regions

  • Korea grew 20% constant currency: Korea revenue was $138.5 million, up 10.1% reported, with double-digit growth in Paid Content and Advertising and a single-digit decline in IP Adaptations. Source
  • Japan revenue fell on fewer payers: Japan revenue was $150.4 million, down 15.4% reported and 6.7% on a constant currency basis. Japan MPU fell 9.5% year over year. Source
  • Japan return to growth planned: Management named three investment areas for Japan: local original content, user scale and engagement, and local partnerships to diversify user acquisition channels. Source
  • Rest of World revenue up 11.1%: Rest of World revenue was $49.6 million against $44.6 million, with single-digit Paid Content growth and double-digit growth in Advertising and IP Adaptations. Source

“This quarter, we advanced two strategic priorities that further strengthen our flywheel.”

Junkoo Kim, Founder and CEO

Users and content engagement

  • Korea users and payers rose: Korea MAU was 24.3 million, up 5.9%, and Korea MPU was 3.8 million, up 10.4%. Source
  • Total MAU up, app MAU down: Total MAU was 156.9 million, up 0.5%. App MAU fell 8.0% and webcomic app MAU fell 1.5% against the prior year. Source
  • Legend of the Kitchen Soldier drove traffic: The screen adaptation of Legend of the Kitchen Soldier, which premiered in May, was described as driving users to the platform. Source
  • Fan Tier Badges added in April: Fan Tier Badges launched in April 2026 as a community feature, aimed at engagement beyond title consumption and at reading retention. Source
  • FOG LAND marketing lifted installs: FOG LAND passed 28 million global views. A Times Square and Downtown LA takeover, influencer and musical collaborations and a TikTok filter drove the install lift. Source

Creator tools and AI products

  • ByUs interactive chat launched: byUs, an AI story chat service built on official stories with creator approval, launched in Korea with Ctrl+Alt+Resign. Readers of its webcomic rose about 67% in the first week. Source
  • Cuts Make fan content grew fast: Cuts Make is an AI short-form animation tool for official fan content. In its first week new Cuts content rose 136% and creators making content grew 188%. Source
  • Auto-Translation in beta since May: AI-powered Auto-Translation launched in beta in May 2026 for eligible English-language CANVAS creators, with a broader rollout planned later this year. Source
  • AI recommendation and CRM work: Management said product improvements are working and AI-based recommendation and CRM systems are contributing to more titles read per user. Source

“At the same time, we are evolving our IP strategy by increasing direct investment and ownership, positioning us to capture more of the long-term value our ecosystem creates.”

Junkoo Kim, Founder and CEO

IP adaptations and platform partners

  • Netflix titles reached global top 10: Three WEBTOON live-action adaptations reached Netflix's Global Top 10 for non-English shows in the quarter. Teach You a Lesson peaked at No. 1. Source
  • Licensing model moving to ownership: Management said it is exploring direct commercialization of adaptations while keeping its licensing business, to capture more value and IP rights. Source
  • IP Adaptations revenue fell reported: IP Adaptations revenue was $27.4 million, down 2.6% reported and up 4.2% on a constant currency basis, with declines in Korea offset by Japan and Rest of World. Source
  • IP revenue timing varies by quarter: Management noted that IP adaptation revenue recognition can vary quarterly based on the achievement of certain milestones. Source
  • Duolingo second collaboration: Duo Leveling launched globally across all platforms with a reading challenge tied to a free Super Duolingo trial. The campaign drew 4.5 million global series views. Source
  • Paramount and Marvel titles added: Two Star Trek series launched on the English-language platform in May and July. Marvel revealed the first wave of its original webcomic series in July. Source

Games and adaptation fund

  • RI Games investment announced today: Announced with results, the company entered a definitive agreement for a strategic investment in RI Games Holdings Inc., for a dedicated games pipeline from hit webcomics. Source
  • $100 million adaptation fund with NAVER: The company and NAVER are establishing a $100 million IP Adaptation fund to co-invest in adaptations across animation, live-action and games. Source
  • Multiple games planned over four years: With RI Games, the company plans to develop and launch multiple games over four years, based on webcomics including Overgeared, Doom Breaker and Omniscient Reader. Source

Costs, margins and tax

  • Gross margin rose to 26.0%: Gross profit grew 1.0% to $88.1 million. Gross margin was 26.0%, almost a full percentage point higher than a year earlier. Source
  • G&A roughly flat year on year: General and administrative expenses were $65.4 million against $65.0 million a year earlier. Source
  • Income tax expense of $6.9 million: Income tax expense was $6.9 million, against a $0.8 million benefit a year earlier. The letter cites higher income tax expense as a driver of the net loss. Source
  • Stock-based compensation rose: Stock-based compensation in the Adjusted EBITDA reconciliation was $12.1 million, against $8.5 million a year earlier, and is excluded from Adjusted EBITDA. Source

Cash, capital and share count

  • Operating cash outflow of $6.3 million: Cash used in operations was $6.3 million in the quarter, against a $5.7 million inflow a year earlier. Source
  • Cash balance of $583.1 million: Cash and cash equivalents were approximately $583.1 million, plus $11.2 million of short-term deposits in prepaid expenses and other current assets. Source
  • Private placement added equity: Net proceeds from a private placement were $32.7 million in the six months to June 30, 2026, and shares outstanding rose during the period. Source

Third quarter 2026 guidance

  • Constant-currency growth 0.7% to 3.3%: Third quarter revenue growth on a constant currency basis is expected at 0.7%-3.3%, against 1.7%-4.6% given for the second quarter. Source
  • Revenue of $358 to $368 million: Third quarter revenue is expected at $358-$368 million based on current FX rates, against $332-$342 million given for the second quarter. Source
  • Adjusted EBITDA range kept: Third quarter Adjusted EBITDA is expected at $0.0-$5.0 million, a margin of 0.0%-1.4%, the same dollar range given for the second quarter. Source

People, legal and one-time items

  • Yuki Chae elevated to CPO: Yuki Chae, recently elevated to Chief Product Officer, directs the global product roadmap with a focus on Japan. Source
  • Japan content division formed: An internal Japan content division was established, and the Head of Korean Content now heads content in Japan. Source
  • IPO shareholder litigation defense costs: Non-routine legal and professional fees for defending 2024 IPO-related shareholder litigation are excluded from Adjusted EBITDA as outside the ordinary course. Source
  • Foreign exchange reporting penalty resolved: A penalty and related fees from a resolved regulatory matter on foreign exchange transaction reporting are excluded from Adjusted EBITDA. Source
  • Wattpad restructuring costs: Professional fees and severance tied to the strategic restructuring of the Wattpad business are excluded from Adjusted EBITDA as non-recurring. Source

Coming up, as management said on 10 August 2026

  • ByUs reaches Japan later this year: Management plans to bring byUs to Japan later this year, with additional languages to follow. Source
  • Auto-Translation rollout to more creators: Management plans to begin rolling out Auto-Translation to a broader group of CANVAS creators later this year. Source
  • Overgeared game launch later this year: A new action MMORPG based on Overgeared is scheduled for a global launch later this year, developed by GrayGames and published by NEXON. Source
  • Overgeared anime premieres October 2026: The Overgeared anime adaptation premieres in October 2026, alongside the planned game launch. Source
  • Marvel series release timing to come: Details and release timing for each of the first Marvel original series will be announced at a later date. Source
  • Two Q3 investments planned: Management said the company is making two investments in the third quarter: the RI Games investment and a dedicated adaptation fund. Source

Figures management reported

FigureReported
Total MAU Source156.9 million (up 0.5%)
MPU Source7.5 million (up 1.8%)
Korea MAU Source24.3 million (up 5.9%)
Korea MPU Source3.8 million (up 10.4%)
Korea paying ratio Source15.5%
Japan MPU Source2.1 million (down 9.5%)
App MAU Sourcedown 8.0%

Risks management discussed

  • Demand: App MAU fell 8.0% and webcomic app MAU fell 1.5% against the prior year. Source
  • Demand: Japan MPU and paying ratio both declined year over year, with Japan revenue down on a constant currency basis. Source
  • Financial: Income tax expense rose to $6.9 million, cited by the letter as a driver of the larger net loss. Source
  • Financial: IP adaptation revenue recognition can vary quarter to quarter based on milestone achievement. Source
  • External: Currency effects separated reported revenue, which declined, from constant currency revenue, which grew. Source
  • Regulatory: A penalty and related fees arose from a resolved regulatory matter on foreign exchange transaction reporting. Source
  • Regulatory: The company incurred legal and professional fees defending the 2024 IPO-related shareholder litigation. Source
  • Operational: Professional fees and severance were incurred for the strategic restructuring of the Wattpad business. Source

Earlier plans management reported on

  • Met: Reported second quarter revenue of $338.5 million was within the prior guidance range of $332-$342 million. Source
  • Ahead: Adjusted EBITDA of $5.5 million was above the high end of the previous $0.0-$5.0 million guidance range. Source
  • Not stated: Management reiterated the expectation for Japan to return to double-digit growth by the end of the year. Source

Other quarters

Summarised with AI from the documents the company filed with the SEC. Every point is checked against the filing before it is shown: management’s own words word for word, figures against the line or table row they come from. A point that fails the check is left out. Source opens the filing at that line.