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Inspired Entertainment, Inc.: Q2 FY2026 earnings call

What management said about Q2 FY2026, from the documents filed with the SEC on 5 August 2026: press release. Guidance figures: 1 narrowed, 1 kept. The quarter’s numbers.

Key takeaways

  • Revenue rose sequentially, fell year-on-year: Revenue was $60.8 million, up 6% sequentially and down 24% from $80.3 million a year earlier, as reported. The prior-year comparison includes the divested and restructured businesses. Source
  • Adjusted EBITDA up sequentially, margin 45%: Adjusted EBITDA was $27.1 million, up 14% from the prior quarter and down 5% from $28.4 million a year earlier. The margin was 45%, against 35% a year earlier. Source
  • Interactive grew 15% on share gains: Interactive revenue was $15.7 million, up 15%, and Adjusted EBITDA was $10.3 million, up 13%. Management attributed this to continued market share gains. Source
  • Alberta launch live from day one: Interactive and Virtual Sports went live on day one in Alberta's newly regulated market, with the named operators as customers. Source
  • Virtual content live via Playtech network: Malta Lottery went live with several Virtual Sports channels in over 160 venues in Malta and Gozo. It is the first of many customers from the Playtech SaaS agreement. Source
  • Management says UK duty absorbed: Management said it has shown resilience to the UK remote gaming duty increase effective April 1, with market share gains and operating outperformance. Source
  • Debt principal reduced by $23.3 million: The company repaid $10.0 million of principal in the second quarter and $23.3 million year to date, reported as £7.5 million and £17.5 million respectively. Source

“Our second quarter results provide clear evidence that our transformation is translating into expanding margins and continued earnings growth, while building a stronger, more cash-generative business with lower leverage”

Brooks Pierce, President and CEO of Inspired Entertainment

Guidance

AreaPeriodFigureAgainst last quarter
Adjusted EBITDA Sourcefull year 2026$112 million to $118 millionKept
Free cash flow conversion Sourcefull year 202620%+Narrowed, top end cut from 20% to 25%

What changed from last quarter

  • Guidance lowered: Free cash flow conversion expectation changed to 20% or above, from 20% to 25%; the upper end of the range is no longer stated. Source
  • New: Interactive and Virtual Sports went live on day one in the newly regulated Alberta gaming market, with named operators as customers. Source
  • New: A three-year service, maintenance and logistics contract extension with Mecca Bingo for UK gaming machines was signed. Source
  • New: Malta Lottery launched Virtual Sports channels through the Streamed to Venue solution, the first live customer under the Playtech SaaS agreement. Source

Results and growth drivers

  • Revenue rose sequentially, fell year-on-year: Revenue was $60.8 million, up 6% sequentially and down 24% from $80.3 million a year earlier, as reported. The prior-year comparison includes the divested and restructured businesses. Source
  • Adjusted EBITDA up sequentially, margin 45%: Adjusted EBITDA was $27.1 million, up 14% from the prior quarter and down 5% from $28.4 million a year earlier. The margin was 45%, against 35% a year earlier. Source
  • Like-for-like revenue grew year-on-year: Management said that, excluding the divestiture and the pubs adjustment, revenue grew year-over-year on a like-for-like basis. No growth rate for that comparison is given. Source
  • Net income near breakeven, EPS $0.01: Net income was $0.2 million against a $7.8 million loss a year earlier. Diluted EPS was $0.01 against $(0.27), and adjusted net income was $1.5 million. Source

Segments and regions

  • Interactive grew 15% on share gains: Interactive revenue was $15.7 million, up 15%, and Adjusted EBITDA was $10.3 million, up 13%. Management attributed this to continued market share gains. Source
  • Retail Solutions revenue fell 37%: Retail Solutions revenue was $36.2 million, down 37% from $57.5 million, and Adjusted EBITDA was $18.4 million, down 10%. Management cited terminal performance in the UK and Greece. Source
  • Virtual Sports held steady: Virtual Sports revenue was $8.9 million, down 3%, while Adjusted EBITDA was $6.7 million, up 2%. Management said the segment has stabilized. Source

“We are gaining share, expanding profitability and reducing leverage, while maintaining the financial flexibility to deploy capital toward the highest-return opportunities, including debt reduction and share repurchases”

Lorne Weil, Executive Chairman of Inspired Entertainment

Products and customers

  • Alberta launch live from day one: Interactive and Virtual Sports went live on day one in Alberta's newly regulated market, with the named operators as customers. Source
  • Paddy Power extended for four years: Inspired was named exclusive provider of gaming terminals and content to Paddy Power under a four-year contract extension. Source
  • Virtual content live via Playtech network: Malta Lottery went live with several Virtual Sports channels in over 160 venues in Malta and Gozo. It is the first of many customers from the Playtech SaaS agreement. Source

Costs and margins

  • Management says UK duty absorbed: Management said it has shown resilience to the UK remote gaming duty increase effective April 1, with market share gains and operating outperformance. Source
  • Cost of service fell from prior year: Cost of service was $8.7 million against $21.2 million a year earlier, and SG&A was $24.2 million against $31.9 million. Management said the prior-year period included the divested and restructured businesses. Source
  • Corporate costs rose 6%: Corporate Adjusted EBITDA cost was $8.3 million, against $7.8 million a year earlier, an increase of 6% as reported. Source

Cash, debt and shareholder returns

  • Debt principal reduced by $23.3 million: The company repaid $10.0 million of principal in the second quarter and $23.3 million year to date, reported as £7.5 million and £17.5 million respectively. Source
  • Buybacks reach 707,225 shares: The company repurchased 319,995 shares in the second quarter for $2.6 million and 707,225 shares year to date for $5.2 million. Source
  • Operating cash flow lower year-on-year: Net cash from operating activities was $29.5 million for the six months, against $40.7 million a year earlier. Cash was $22.0 million at June 30, against $42.0 million at December 31. Source

Portfolio and reporting basis

  • Portfolio changes cut revenue 30%: Management said the divestiture of the UK holiday parks business and the pubs restructuring reduced revenue by approximately 30% year-over-year. Source
  • Comparison excludes divested assets: The like-for-like comparison excludes the holiday parks business and certain leisure assets divested on November 7, 2025, and adjusts pubs for a structural change in operating model. Source

Coming up, as management said on 5 August 2026

  • Adjusted EBITDA to grow sequentially: Management expects Adjusted EBITDA to grow each quarter through the year, with earnings less seasonal after the holiday parks divestiture. Source
  • Content studio and pipeline ahead: A new content studio is due online in the fourth quarter, and management expects momentum to build through the second half of 2026 and into 2027. Source
  • Greek terminal refresh next year: Management sees further opportunities to refresh the installed base of gaming terminals in Greece next year. Source

Risks management discussed

  • Regulatory: The 2026 target includes the expected effect of the UK remote gaming duty changes that became effective April 1, 2026. Source
  • External: The target assumes GBP:USD exchange rates stay broadly in line with current levels, so currency movement is a factor. Source

Earlier plans management reported on

  • On track: Management said operating outperformance was in line with what it had originally anticipated for the UK duty increase. Source
  • Not stated: Management said demand, execution, margins, capital allocation and the balance sheet give it confidence in delivering the 2026 targets. Source
  • Met: The prior-quarter release gave a planned 3Q 2026 launch date; the current release says both products went live on day one in Alberta.

Other quarters

Summarised with AI from the documents the company filed with the SEC. Every point is checked against the filing before it is shown: management’s own words word for word, figures against the line or table row they come from. A point that fails the check is left out. Source opens the filing at that line.