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Inspired Entertainment, Inc.: Q4 FY2025 earnings call

What management said about Q4 FY2025, from the documents filed with the SEC on 10 March 2026: press release. Guidance figures: 3 new. The quarter’s numbers.

Key takeaways

  • Fourth-quarter Adjusted EBITDA rose 5%: Q4 Adjusted EBITDA was $32.3 million, up 5%, at a 42% margin against 37% a year earlier. Constant-currency growth was 0%; currency movement added $1.4 million. Source
  • Fourth-quarter net loss of $7.2 million: Q4 net loss was $7.2 million, or $0.25 per diluted share, against net income of $67.0 million a year earlier. Adjusted net loss was $5.1 million, or $0.18 per diluted share. Source
  • Full-year revenue and Adjusted EBITDA rose: Full-year revenue was $304.1 million, up 2% reported and down 1% at constant currency. Full-year Adjusted EBITDA was $111.4 million, up 11%, at a 37% margin versus 34%. Source
  • Interactive revenue and Adjusted EBITDA rose: Interactive Q4 revenue was $17.8 million, up 53%, and Adjusted EBITDA $13.1 million, up 60%. Full-year revenue rose 49% to $58.6 million and Adjusted EBITDA 59% to $40.6 million. Source
  • Digital share of EBITDA at 52%: Management said digital represented 52% of Adjusted EBITDA following the November divestiture of the holiday parks business. Source
  • UK holiday parks business sold: The company sold UK Holiday Parks and certain associated leisure assets for £18.6 million on November 7. It continues transitional services and recurring game and content platform support. Source

“Our fourth quarter results reflect the strength of our underlying business and the progress we are making in advancing our strategic priorities,”

Brooks Pierce, President and CEO of Inspired

Guidance

AreaPeriodFigureAgainst last quarter
Adjusted EBITDA Sourcefull year 2026$112 million to $118 millionNew
Adjusted EBITDA growth Sourcefull year 2026 versus 2025, excluding holiday parksdouble-digit growth at the midpointNew
Adjusted EBITDA growth Sourcefirst quarter 2026 versus first quarter 2025increase of at least 20%New

What changed from last quarter

  • New guidance: First-quarter 2026 Adjusted EBITDA growth of at least 20% year over year is given; no first-quarter 2026 figure appeared in the prior release. Source
  • New: Gaming and Leisure to merge into one Retail Solutions segment from 1Q 2026; Virtual Sports and Interactive stay separate. Source
  • Ended: UK holiday parks business and certain leisure assets sold; the prior release said the sale would close on November 7.

Fourth-quarter and full-year results

  • Fourth-quarter Adjusted EBITDA rose 5%: Q4 Adjusted EBITDA was $32.3 million, up 5%, at a 42% margin against 37% a year earlier. Constant-currency growth was 0%; currency movement added $1.4 million. Source
  • Fourth-quarter revenue fell 7%: Q4 revenue was $77.2 million, down 7% from $83.0 million. Interactive rose 53% and Leisure fell 39%; currency movement added $3.1 million to revenue. Source
  • Fourth-quarter net loss of $7.2 million: Q4 net loss was $7.2 million, or $0.25 per diluted share, against net income of $67.0 million a year earlier. Adjusted net loss was $5.1 million, or $0.18 per diluted share. Source
  • Full-year revenue and Adjusted EBITDA rose: Full-year revenue was $304.1 million, up 2% reported and down 1% at constant currency. Full-year Adjusted EBITDA was $111.4 million, up 11%, at a 37% margin versus 34%. Source
  • Full-year net loss and adjusted income: Full-year net loss was $17.0 million, or $0.58 per diluted share. Adjusted net income was $1.4 million, or $0.05 per diluted share, against $13.0 million, or $0.45, in 2024. Source

Segments and regions

  • Gaming Adjusted EBITDA rose 21%: Gaming Q4 revenue was $36.3 million, down 6%; Adjusted EBITDA $19.8 million, up 2%. Full-year revenue rose 2% to $112.3 million and Adjusted EBITDA 21% to $55.0 million. New UK and Greece terminal customers delivered double-digit gross win growth. Source
  • Interactive revenue and Adjusted EBITDA rose: Interactive Q4 revenue was $17.8 million, up 53%, and Adjusted EBITDA $13.1 million, up 60%. Full-year revenue rose 49% to $58.6 million and Adjusted EBITDA 59% to $40.6 million. Source
  • Leisure revenue and EBITDA declined: Leisure Q4 revenue was $13.7 million, down 39%, and Adjusted EBITDA $2.3 million, down 56%. Full-year revenue fell 5% to $96.6 million and Adjusted EBITDA 9% to $21.2 million. Source
  • Lottery platform live in Dominican Republic: The company deployed its first cloud-native lottery platform with LEIDSA in the Dominican Republic, powering 2,500 terminals and integrated digital channels in Q4 2025. Source

“We are gaining share, improving profitability, and increasing financial flexibility; creating greater optionality as we deploy capital to the highest-return opportunities.”

Lorne Weil, Executive Chairman of Inspired

Interactive, products and customers

  • U.S. iGaming market share rose: U.S. iGaming GGR market share rose 50 basis points quarter over quarter in Q4 2025, which management attributed to a step change in the number of top-performing game themes. Source
  • Five games in Eilers & Fantini Top 50: Management cited record December performance, with five Interactive games in Eilers & Fantini’s Top 50 ranking; Bigger Piggy Christmas Bank ranked sixth among new online slots. Source
  • New Gaming customer and South Africa entry: Jenningsbet was launched as a new Gaming customer with 470 terminals installed in Q4 2025 and 120 in Q1 2026. Interactive expanded into South Africa in Q4 2025. Source
  • BetMGM and Borgata in New Jersey: Virtual Sports was expanded with BetMGM and Borgata for their New Jersey sportsbook, described as the first US Tier O operator to integrate Virtual Sports into its sportsbook tab. Source
  • Multi-year Virtual Sports extensions signed: Multi-year extensions were secured with key Virtual Sports operators bet365 and Entain in Q1 2026. Source
  • Turkey racing products added: Turkey content now includes horse and greyhound racing, described as the first racing products in that market, from Q1 2026. Source

Margins and cost base

  • Digital share of EBITDA at 52%: Management said digital represented 52% of Adjusted EBITDA following the November divestiture of the holiday parks business. Source
  • Corporate costs rose year on year: Corporate Adjusted EBITDA costs were $10.2 million in Q4, up from $9.2 million, and $32.2 million for the year, up from $30.2 million. Source
  • Depreciation and amortization rose: Depreciation and amortization was $13.3 million in Q4 versus $11.9 million, and $52.4 million for the year versus $43.3 million. The year also included a $6.6 million loss on sale of business. Source
  • Restructuring costs excluded from adjusted results: Group restructuring costs excluded from Adjusted EBITDA were $4.7 million in Q4 and $10.1 million for the year, against $5.1 million in 2024. Source
  • Tax moved from benefit to expense: Income tax was an $8.1 million expense in Q4, against a $62.6 million benefit a year earlier; the year shows an $11.1 million expense against a $63.0 million benefit. Source

“We delivered record Interactive revenue (+53% YoY) and Adjusted EBITDA (+60% YoY), underscoring the scalability and operating leverage of our digital core growth engine.”

Brooks Pierce, President and CEO of Inspired

Cash flow, debt and buybacks

  • Operating cash flow and capex rose: Net cash from operating activities was $52.0 million for 2025, up from $31.7 million. Purchases of property and equipment were $35.7 million, up from $17.0 million. Source
  • Year-end cash rose to $42.0 million: Cash was $42.0 million at year-end and restricted cash $1.3 million, against $29.3 million of cash a year earlier. Source
  • Debt principal repaid in first quarter: Management said about $13.3 million (£10.0 million) of debt principal was repaid in 1Q 2026. Long-term debt was $345.2 million at December 31, 2025, against $292.2 million. Source
  • Interest expense increased: Net interest expense was $10.7 million in Q4, up from $8.8 million, and $37.3 million for the year, up from $29.4 million. Source
  • Opportunistic share repurchases: Management said it repurchased shares opportunistically; the cash flow statement shows $0.4 million of common stock repurchases for 2025. Source

Portfolio and strategy

  • UK holiday parks business sold: The company sold UK Holiday Parks and certain associated leisure assets for £18.6 million on November 7. It continues transitional services and recurring game and content platform support. Source
  • Interactive scale underpins confidence: Management cites the scale of the Interactive platform, its content pipeline and continued geographic expansion as the basis for confidence. Source
  • Reshaping toward digital, higher-margin model: Management said it has been deliberately reshaping the business toward a more digital, higher-margin model. Source

Coming up, as management said on 10 March 2026

  • Virtual Soccer rollout before World Cup: Management expects the Virtual Soccer BetBuilder product to roll out across the Greece estate ahead of the 2026 World Cup. Source
  • Earnings to build through 2026: Management expects earnings to build progressively through the year, with a focus on converting earnings into stronger free cash flow generation. Source

Risks management discussed

  • Regulatory: The 2026 Adjusted EBITDA expectation includes the expected impact of UK online gaming tax changes set out in the November 2025 UK Budget, effective April 2026. Source
  • External: The 2026 target assumes GBP:USD exchange rates stay broadly in line with current levels. Source

Earlier plans management reported on

  • Not stated: Prior-release expectation for fourth-quarter growth and full-year 2025 Adjusted EBITDA; this release does not describe it as met.

Other quarters

Summarised with AI from the documents the company filed with the SEC. Every point is checked against the filing before it is shown: management’s own words word for word, figures against the line or table row they come from. A point that fails the check is left out. Source opens the filing at that line.