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Flutter Entertainment (FLUT) FY2025 results: revenue $16.4 billion, up 16.6% on the year

Flutter Entertainment plc (FLUT) reported revenue of $16.4 billion for fiscal 2025, the year ended 31 December 2025, up 16.6% on the year before. Net income was -$310 million, and diluted earnings per share $-1.75. The figures are the company's own, from the 10-K it filed with the SEC on 26 February 2026.

Revenue
$16.4 billion
+16.6% on the year
FY2022FY2025
Operating margin
0.2%
6.2% a year earlier
FY2022FY2025
Net income
-$310 million
FY2022FY2025
Diluted EPS
-$1.75
FY2022FY2025

this yearthe year beforeHover a bar for its figure.

The year in brief

What management said about the year

Guidance figures: 1 raised, 17 new, 2 kept.

  • Fourth-quarter revenue and EBITDA rose: Revenue rose 25% to $4,737m, mainly from M&A and more favorable US sports results. Adjusted EBITDA rose 27% to $832m, and average monthly players rose 3%, including the India market closure.
  • Net loss reflects India impairment: Q4 net income was $10m against $156m a year earlier. The fiscal 2025 net loss of $407m reflects a $556m non-cash impairment tied to the India regulation change.
  • US revenue up a third in Q4: US revenue rose 33% to $2,142m, with sportsbook up 35% and iGaming up 33%. US Q4 adjusted EBITDA reached $310m, up 90%.
  • Handle slowed under high margins: Handle grew 3%, which management said reflected recycling from high NFL gross revenue margins and less compelling late-season NFL content. Trends moderated into 2026.
  • FanDuel Predicts went live: FanDuel Predicts launched nationwide in late Q4, with sports contracts in 18 states including California, Texas and Florida. Early engagement is mostly sports-focused, with volume per customer in line with expectations.
Read the Q4 FY2025 earnings call summary

From this 10-K

Flutter Entertainment takes bets and runs online gaming. The filing describes it as the world's leading online sports betting and iGaming operator based on revenue. It had 15.9 million average monthly players in fiscal 2025. The company was first registered in Ireland in 1958, keeps its registered office in Dublin and its operational headquarters in New York, and moved its primary listing to the New York Stock Exchange in May 2024 while staying on the London Stock Exchange. It reports two segments, the United States and International.

Flutter Entertainment plc, the 10-K for 2025

Flutter Entertainment takes bets and runs online gaming. The filing describes it as the world's leading online sports betting and iGaming operator based on revenue. It had 15.9 million average monthly players in fiscal 2025. The company was first registered in Ireland in 1958, keeps its registered office in Dublin and its operational headquarters in New York, and moved its primary listing to the New York Stock Exchange in May 2024 while staying on the London Stock Exchange. It reports two segments, the United States and International.

The brands

FanDuel is the American business. Sky Betting & Gaming, Paddy Power, Betfair and tombola are the British and Irish ones, Sportsbet operates only in Australia, Sisal and Snai are Italian, PokerStars is poker, TVG is horse racing, Adjarabet and MaxBet cover Central and Eastern Europe and Betnacional is Brazilian. Three purchases completed during fiscal 2025: the 5% of FanDuel held by Boyd Interactive, for $1,553 million, which took the group to 100% of it subject to the Fox Option; 56% of NSX Group, which runs Betnacional, for BRL 3,799 million, about $674 million, with options to buy the rest in the fifth and tenth years after completion; and the holding company that owns Snaitech, for approximately $2.6 billion, or €2.3 billion.

What it sells

Sportsbook was 53% of revenue in fiscal 2025. A customer bets on a sporting event at odds the company sets, and the company earns a theoretical spread on each contest less winnings paid and the cost of promotions. The iGaming line was 44%, and comes in three shapes: games where the customer bets against the house, such as online casino, bingo and machine gaming terminals, where the company keeps the gross bets placed less payouts on winning bets; peer-to-peer games, chiefly poker, where it takes a rake or commission and is not exposed to the outcome; and lottery, run through Sisal under fixed-term concessions, among them SuperEnalotto and Eurojackpot in Italy, Sisal Sans in Türkiye and Sisal Loterie Maroc in Morocco. Other products were 3%: the Betfair betting exchanges, daily fantasy sports, prediction markets, horse racing wagering under TVG, and pricing and risk management services sold to other businesses in the sector. Online was 88% of the group, and 1,127 retail shops, mainly in the United Kingdom, Ireland, Italy and Serbia, sit alongside it.

The American business

The United States segment sells sports betting, casino, daily fantasy sports, horse racing wagering and prediction markets, mostly online, with a small number of retail outlets and certain online products in Ontario. It was 43% of revenue in fiscal 2025. Measured on gross gaming revenue, the filing puts FanDuel's share at approximately 41% of online sports betting in the states where its sportsbook was live and approximately 27% of iGaming in the states where its casino was live. At the end of 2025 the sportsbook was available in 25 states or territories, the casino in 5, paid daily fantasy sports in 43, horse racing wagering under FanDuel or TVG in 32, FanDuel Predicts in 5 and the free-to-play products in all 50. FanDuel Predicts launched in December 2025 in partnership with CME Group.

Everywhere else

The International segment covers approximately 100 markets. It was 57% of revenue in fiscal 2025. The United Kingdom and Ireland were 22%, with 506 Paddy Power betting shops alongside the online brands. Southern Europe and Africa were 17%, which is Italy plus Morocco and Türkiye. Asia Pacific was 9%, meaning Sportsbet in Australia; the Junglee gaming business in India stopped on 22 August 2025, when a ban on all forms of online real money gaming took effect there. Central and Eastern Europe were 4%, Brazil 1% and the remaining regions 5%.

Technology and people

Technology research and development took $991 million in fiscal 2025, spent on a proprietary platform the company reports it has developed and refined over more than 30 years. About 7,500 of the workforce are technologists, supporting five in-house gaming studios and the global pricing and risk management functions. There were 28,518 employees across 27 countries at the end of 2025.

From Flutter Entertainment's annual report on Form 10-K for the year ended 31 December 2025. The filing

Written from the 10-K filed 26 February 2026: read the full 10-K.

The four quarters: Q1 FY2025 · Q2 FY2025 · Q3 FY2025 · Q4 FY2025

Income statement (profit and loss)

$ millionFY2025FY2024FY2023On the yearLast 8 years
Revenue16,38314,04811,790+16.6%
Cost of revenue8,9797,3466,202+22.2%
Gross profit7,4046,7025,588+10.5%
Gross margin45.2%47.7%47.4%
Research and development991820765+20.9%
Operating income36.0869-549-95.9%
Operating margin0.2%6.2%-4.7%
Interest expense576480424+20.0%
Pre-tax income-12116.0-1,091
Income tax286-146120
Effective tax raten/a-912.5%n/a
Net income-31043.0-1,222
Net margin-1.9%0.3%-10.4%
Diluted EPS-$1.75$0.24-$6.89
$ million except per share.
Read moreFree cash flow is operating cash flow less capital expenditure; the effective tax rate is income tax over pre-tax income; margins are the line over revenue. Gross profit is revenue less cost of revenue, and operating income is revenue less the company's own total costs, where the statement does not print those lines. Those four are arithmetic on the filed numbers; everything else is as filed. Money is in $ million as the company files it, or in $ billion by the switch above the tables; per share figures and share counts are as they are.

Cash flow

$ millionFY2025FY2024FY2023On the yearLast 8 years
Operating cash flow1,1841,602937-26.1%
Capital expenditure105144159-27.1%
Free cash flow1,0791,458778-26.0%
Free cash flow margin6.6%10.4%6.6%
Cash from investing-3,481-811-602
Cash from financing2,428-469-113
Depreciation and amortisation1,5171,0971,285+38.3%
Share-based compensation246196180+25.5%
Buybacks1,123219212+412.8%
Diluted shares, weighted177m180m177m-1.7%

Balance sheet

$ millionFY2025FY2024FY2023On the yearLast 8 years
Shareholders' equity9,0389,29310,044-2.7%
Non-controlling interest236166172+42.2%
Redeemable equity4241,8081,152-76.5%
Debt12,2666,7367,056+82.1%
Operating lease liabilities476428354+11.2%
Other liabilities6,8406,0775,857+12.6%
Total liabilities and equity29,28024,50824,635+19.5%
Fixed assets630493471+27.8%
Goodwill15,82513,35213,745+18.5%
Intangible assets7,0195,3645,881+30.9%
Investments30.0136181-77.9%
Cash and equivalents1,8281,5311,497+19.4%
Receivables19098.090.0+93.9%
Other assets3,7583,5342,770+6.3%
Total assets29,28024,50824,635+19.5%

10-K for the year ended 31 December 2025, filed 26 February 2026: the filing.