greeksoup/ stock research

Corsair Gaming, Inc.: Q3 FY2026 earnings call

What management said about Q3 FY2026, from the documents filed with the SEC on 5 November 2026: press release. Guidance figures: 1 raised, 2 narrowed, 5 new. The quarter’s numbers.

Key takeaways

  • Revenue above guided range: Net revenue reached $367.0 million, up 6% year-over-year, and $17.0 million above the high end of the guided $320 million to $350 million range. Source
  • Adjusted EBITDA rose 38%: Adjusted EBITDA reached $22.4 million, with its margin up 140 basis points to 6.1%, and was above the high end of the guided range. Source
  • Non-GAAP EPS above guided range: Non-GAAP diluted EPS was $0.13 against $0.06 a year ago, above the high end of the guided $0.09 to $0.12 range. GAAP diluted loss per share was $0.02. Source
  • Components and Systems revenue rose 7%: Segment revenue reached $250.5 million, led by memory, which rose on strong demand and sequential share gains. Source
  • Fourth quarter adjusted EBITDA below last year: Management said fourth quarter adjusted EBITDA will be below last year, mainly because memory gross margin is returning to a more normal level. Source
  • Console demand rising before GTA 6: Management said console gaming hardware demand is reflected in sales of SCUF controllers and Elgato products, and expects more through the holiday season. Source
  • Cash fell after inventory and M&A: Cash and restricted cash was $136.2 million, down $57.6 million from the prior quarter and up $70.2 million year-over-year. Management cited about $37 million for M&A and inventory build. Source

“We delivered revenue of $367.0 million, up 6% year-over-year and $17.0 million above the high end of our guidance.”

Thi La, Chief Executive Officer of Corsair

Guidance

AreaPeriodFigureAgainst last quarter
Net revenue Sourcefourth quarter 2026$420 million to $450 millionNew
Adjusted EBITDA Sourcefourth quarter 2026$38 million to $42 millionNew
Non-GAAP EPS Sourcefourth quarter 2026$0.26 to $0.31New
Fully diluted shares Sourcefourth quarter 2026approximately 112 millionNew
Gamer and Creator Peripherals revenue Sourcefourth quarter 2026double-digit year-over-year growthNew
Memory gross margin Source2026approximately 18% to 20%
Net revenue Sourcefull year 2026$1.456 billion to $1.486 billionRaised from $1.40 billion to $1.47 billion
Adjusted EBITDA Sourcefull year 2026$127 million to $131 millionNarrowed, low end up from $121 million to $131 million
Non-GAAP EPS Sourcefull year 2026$0.89 to $0.94Narrowed, low end up from $0.85 to $0.94

What changed from last quarter

  • Guidance raised: Full-year net revenue midpoint raised by about $36 million. Source
  • Guidance raised: Full-year adjusted EBITDA midpoint raised by about $3 million. Source
  • Guidance raised: Full-year non-GAAP EPS range now $0.89 to $0.94, from $0.85 to $0.94. Source
  • New guidance: Fourth quarter 2026 guidance given for net revenue, adjusted EBITDA and non-GAAP EPS. Source
  • New: Elgato launched Wave Go, its first noise-cancelling wireless microphone, after quarter-end. Source

Results and growth drivers

  • Revenue above guided range: Net revenue reached $367.0 million, up 6% year-over-year, and $17.0 million above the high end of the guided $320 million to $350 million range. Source
  • Gross profit grew on higher revenue: Gross profit rose 5% to $97.8 million in the quarter and 13% to $318.1 million over the first nine months. Gross margin was 26.7% against 26.9% a year ago. Source
  • Operating and net losses narrowed: GAAP operating loss narrowed to $1.6 million and GAAP net loss narrowed to $2.4 million, compared with $5.6 million and $10.4 million a year ago. Source
  • Adjusted EBITDA rose 38%: Adjusted EBITDA reached $22.4 million, with its margin up 140 basis points to 6.1%, and was above the high end of the guided range. Source
  • Non-GAAP EPS above guided range: Non-GAAP diluted EPS was $0.13 against $0.06 a year ago, above the high end of the guided $0.09 to $0.12 range. GAAP diluted loss per share was $0.02. Source

Segment performance

  • Components and Systems revenue rose 7%: Segment revenue reached $250.5 million, led by memory, which rose on strong demand and sequential share gains. Source
  • Peripherals revenue rose on timing: Peripherals revenue grew 3% to $116.5 million, as some new product introductions moved from the third quarter into the fourth. Source
  • Components gross margin edged up: Components and Systems gross profit rose 8% to $52.8 million, and gross margin rose 20 basis points to 21.1%. Source
  • Peripherals gross margin eased: Peripherals gross profit rose 2% to $45.0 million, and gross margin was 38.7%, against 39.3% a year ago. Source

“The quarter again demonstrated our operating leverage, as higher revenue and gross profit flowed through to earnings.”

Gordon Mattingly, Chief Financial Officer of Corsair

Products and launches

  • PureVector launched on SABRE v3 PRO: PureVector personalizes mouse sensitivity to each player's biomechanics. Corsair said testing improved accuracy and aim speed by up to 33 percent. Source
  • Wave Go microphone launched after quarter-end: Elgato's Wave Go converts between clip-on and handheld use, bringing its audio quality to mobile streaming and recording. Source
  • Podium Pedals Sport launched: Fanatec launched Podium Pedals Sport at the October SimRacing Expo, where customers responded to the Fanatec and Trak Racer portfolios. Source
  • Elgato Marketplace added accounts: Elgato Marketplace added more than 1 million new accounts year-over-year, with new hardware launches bringing many of those users in. Source
  • VOXARA pairs microphone with Wave Link: VOXARA pairs a premium USB RGB gaming microphone with Elgato's Wave Link software. SCUF Omega was added for PlayStation 5 and PlayStation 5 Pro. Source

Costs, margins and pricing

  • Operating expenses held near prior year: Total operating expenses were $99.5 million against $98.7 million a year ago. Sales, general and administrative rose while product development fell. Source
  • Memory growth tied to pricing and share: Management attributed memory growth to supply chain execution, robust demand, market-wide average selling price expansion and share gains. Source
  • Last year's memory margin was high: Last year's fourth quarter memory gross margin was 35%, as average selling prices rose quickly. Management said this year's level will be lower. Source
  • Fourth quarter adjusted EBITDA below last year: Management said fourth quarter adjusted EBITDA will be below last year, mainly because memory gross margin is returning to a more normal level. Source

“Our diversified portfolio gives us multiple paths to growth, and we continue to invest selectively in longer-term areas such as AI workstations.”

Thi La, Chief Executive Officer of Corsair

Demand and the order book

  • Console demand rising before GTA 6: Management said console gaming hardware demand is reflected in sales of SCUF controllers and Elgato products, and expects more through the holiday season. Source
  • Systems demand rose across categories: Systems demand rose across all categories, producing meaningful year-over-year revenue growth in the quarter. Source
  • Memory supply expected to stay adequate: Management expects Components and Systems to stay pressured by DIY demand softness, while memory supply is expected to remain adequate. Source

Cash, inventory and capital

  • Cash fell after inventory and M&A: Cash and restricted cash was $136.2 million, down $57.6 million from the prior quarter and up $70.2 million year-over-year. Management cited about $37 million for M&A and inventory build. Source
  • Inventory built ahead of fourth quarter: Management said it used its cash to build inventory strategically, most notably in memory, while also completing previously announced M&A deals. Source
  • Operating cash flow improved over nine months: Operating cash flow was negative $14.1 million in the quarter, against negative $37.0 million a year ago. Nine-month operating cash flow was $90.5 million. Source

Strategy and investment

  • Priorities center on Sim Racing: Management listed priorities as accelerating the Sim Racing roadmap, extending the Elgato and Stream Deck ecosystem, expanding Corsair Pro lines, and deepening direct-to-consumer relationships. Source
  • AI workstation timing set for 2027: The AI workstation effort is at an early stage, with more meaningful revenue expected in the latter part of 2027 and beyond, when semiconductor availability normalizes. Source
  • Peripherals portfolio broadened by acquisition: The company continued to broaden the Peripherals portfolio, including SCUF Omega licensed controllers and the Trak Racer acquisition for simulation cockpits. Source

Coming up, as management said on 5 November 2026

  • Trak Racer contributes from fourth quarter: Management expects Trak Racer, now in integration, to begin contributing to results in the fourth quarter. Source
  • SIM motorbike shipment planned: Trak Racer's SIM motorbike, a new category for Corsair, is expected to ship in the first quarter of 2027. Source
  • GTA 6 launch on November 19: Management said momentum built ahead of the GTA 6 launch on November 19, with more console-linked demand expected through the holiday season. Source

Figures management reported

FigureReported
Gaming Components and Systems revenue Source$250.5 million, up 7% year-over-year
Memory revenue Source$167.3 million, up 43% year-over-year
Average selling price Sourcemarket-wide ASP expansion
Gaming Components and Systems gross margin Source21.1%
Gamer and Creator Peripherals gross margin Source38.7%
Backlog Sourcehigher than planned at quarter end

Risks management discussed

  • Demand: Elevated memory pricing weighed on DIY PC builds and standalone components, which declined year-over-year. Source
  • Operational: Logistics delays and a hub transition, now completed, left backlog above plan at quarter end. Source
  • Financial: Memory inventory rose sequentially during the quarter, which management said positions the company for fourth quarter demand. Source

Earlier plans management reported on

  • Ahead: Third quarter revenue was above the high end of the prior guided range. Source
  • Ahead: Adjusted EBITDA of $22.4 million was above the $21.0 million high end of prior guidance. Source
  • Not stated: Prior guidance assumed continued double-digit Peripherals growth. Third quarter Peripherals revenue grew 3%, and the current release does not state a status against the prior assumption.

Other quarters

Summarised with AI from the documents the company filed with the SEC. Every point is checked against the filing before it is shown: management’s own words word for word, figures against the line or table row they come from. A point that fails the check is left out. Source opens the filing at that line.