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Corsair Gaming, Inc.: Q1 FY2026 earnings call

What management said about Q1 FY2026, from the documents filed with the SEC on 7 May 2026: press release. Guidance figures: 5 new, 3 kept. The quarter’s numbers.

Key takeaways

  • Profit rose while revenue declined: Net revenue was $354.5 million against $369.8 million a year earlier. Gross profit rose 13% to $116.0 million, and operating income moved to $13.8 million from a $2.3 million loss. Source
  • Adjusted EBITDA rose 58 percent: Adjusted EBITDA was $35.8 million, a 10.1% margin, against $22.6 million a year earlier. Source
  • Components revenue fell, gross profit grew: Revenue fell on softer DIY PC demand, while segment gross profit grew, which management attributed to disciplined operational execution and favorable product mix. Source
  • Elgato Marketplace accounts grew: The Marketplace added new accounts and digital products at a double-digit sequential rate. Management linked this to AI-assisted development lowering the barrier to building tools for Stream Deck. Source
  • AI workstations show early demand: Early demand is ramping for AI-focused workstations among prosumer and SMB customers, which management places in an estimated $22 billion global annual market. Source
  • Cash and restricted cash rose: Cash and restricted cash reached $119.7 million, up $20.9 million from the prior period end. Debt repayments were $1.6 million. Source
  • Components guided more cautiously: Management described a more cautious view of Gaming Components and Systems, attributing it to ongoing global semiconductor shortages. Source

“In Gamer and Creator Peripherals, we believe the flywheel is accelerating, as AI-assisted development is bringing a new generation of creators and builders into our Stream Deck ecosystem”

Thi La, Chief Executive Officer of Corsair

Guidance

AreaPeriodFigureAgainst last quarter
Net revenue Sourcesecond quarter 2026$295 million to $320 millionNew
Adjusted EBITDA Sourcesecond quarter 2026$12.5 million to $15.5 millionNew
Non-GAAP diluted EPS Sourcesecond quarter 20265 to 7 centsNew
Net revenue growth at midpoint Sourcesecond quarter 2026down about 4% year over yearNew
Adjusted EBITDA growth at midpoint Sourcesecond quarter 2026more than 70% year over yearNew
Full-year net revenue Sourcefull year 2026$1.33 billion to $1.47 billionKept
Full-year adjusted EBITDA Sourcefull year 2026$100 million to $115 millionKept
Full-year non-GAAP EPS Sourcefull year 2026$0.58 to $0.74Kept

What changed from last quarter

  • New guidance: Second-quarter 2026 guidance given for revenue, adjusted EBITDA and non-GAAP EPS. Source
  • Guidance kept: Full-year 2026 guidance kept, per management. Source
  • New: Wave Next audio platform launched during the quarter. Source
  • New: Strategic partnership signed with Formula 1, naming Fanatec a licensed brand partner and esports official partner. Source

Results and growth drivers

  • Profit rose while revenue declined: Net revenue was $354.5 million against $369.8 million a year earlier. Gross profit rose 13% to $116.0 million, and operating income moved to $13.8 million from a $2.3 million loss. Source
  • Net income and EPS both improved: Net income was $13.1 million, up $23.4 million on the prior year's $10.3 million loss. GAAP diluted EPS was $0.11 and non-GAAP diluted EPS was $0.27. Source
  • Adjusted EBITDA rose 58 percent: Adjusted EBITDA was $35.8 million, a 10.1% margin, against $22.6 million a year earlier. Source

Segment performance

  • Gamer and Creator growth led by peripherals: Demand was led by gaming peripherals, streaming components and Sim Racing, which management linked to market share gains and new product introductions. Segment gross profit rose 8% to $50.3 million. Source
  • Components revenue fell, gross profit grew: Revenue fell on softer DIY PC demand, while segment gross profit grew, which management attributed to disciplined operational execution and favorable product mix. Source

“Our first quarter results demonstrate the progress we have made in building a more profitable, more resilient business.”

Gordon Mattingly, Chief Financial Officer of Corsair

Products and customers

  • Elgato Marketplace accounts grew: The Marketplace added new accounts and digital products at a double-digit sequential rate. Management linked this to AI-assisted development lowering the barrier to building tools for Stream Deck. Source
  • Sim Racing grew in double digits: Sim Racing revenue grew at a double-digit year-over-year rate, supported by community engagement, channel expansion and product innovation across the Fanatec portfolio. Source
  • Stream Deck expanding into product lines: Management said Stream Deck technology is expanding to more product lines, which it describes as ecosystem growth. Source

Costs, margins and pricing

  • Components gross margin rose year over year: Gaming Components gross margin increased, which the company attributes to disciplined operational execution and a favorable product mix. Source
  • Gamer segment shifted to higher-margin mix: Management said the Gamer and Creator Peripherals segment continued to shift toward higher-margin categories despite tariff-related headwinds. Source
  • Operating expenses declined year over year: Total operating expenses were $102.2 million against $104.6 million, and sales, general and administrative expense was $85.0 million against $87.0 million. Management cites operating expense management alongside margin expansion. Source
  • Non-GAAP operating margin reached 9.0%: GAAP operating income was $13.8 million, or 3.9% of revenue, against a $2.3 million loss. Non-GAAP operating income was $31.9 million. Source

“In Gaming Components and Systems, we are navigating an industry-wide constrained supply environment with discipline.”

Thi La, Chief Executive Officer of Corsair

Demand and new categories

  • AI workstations show early demand: Early demand is ramping for AI-focused workstations among prosumer and SMB customers, which management places in an estimated $22 billion global annual market. Source
  • Memory revenue supported by share gains: Memory revenue growth was attributed to prior inventory investments, supply chain execution and sequential market share gains in North America. Source
  • Creator flywheel accelerating: Management said AI-assisted development is bringing creators and builders into the Stream Deck ecosystem, widening platform reach. Source

Cash, debt and capital returns

  • Cash and restricted cash rose: Cash and restricted cash reached $119.7 million, up $20.9 million from the prior period end. Debt repayments were $1.6 million. Source
  • Net debt reduced to near zero: Operating cash flow was $29.7 million, with receivables and inventory adding cash and accounts payable reducing it. Capital expenditure was $3.7 million. Source
  • Share repurchases began under program: About $5 million of common stock was repurchased under the $50 million program, which the board authorized in February. Source

Strategy and ecosystem investment

  • Wave Next unifies audio workflows: Wave Next combines professional software, purpose-built hardware with a new Wave FX engine, and onboard processing for lower latency, which management says simplifies the creator experience. Source
  • Profit gains tied to transformation: Management tied the quarter's profit to business transformation and a continued shift toward higher-margin products. Source
  • Discipline credited across both segments: Management credits operational discipline across both segments for the results, alongside the business transformation. Source

Second-quarter guidance

  • Second-quarter revenue seasonally lower: Management said the sequential revenue decline from Q1 reflects the normal seasonal pattern of the business. Source
  • Components guided more cautiously: Management described a more cautious view of Gaming Components and Systems, attributing it to ongoing global semiconductor shortages. Source
  • Full-year targets held in place: Management said full-year guidance remains unchanged, with the prior revenue, adjusted EBITDA and EPS ranges kept. Source

Coming up, as management said on 7 May 2026

  • Wave Next to set up next chapter: Management said Wave Next sets the stage for the next chapter of Elgato's audio platform growth. Source
  • AI workstreams expected to contribute more: Management said it believes the AI workstation category will become an increasingly meaningful contributor as adoption matures. Source

In management's words

“Looking ahead, we remain focused on disciplined cost and working capital management, and we are well-positioned to deploy our increased financial flexibility efficiently across the business as the year progresses.”

Gordon Mattingly, Chief Financial Officer of Corsair

Figures management reported

FigureReported
Gross margin, total Source32.7%
Gross margin, Gamer and Creator Peripherals Source40.8%
Gross margin, Gaming Components and Systems Source28.4%
Segment revenue, Gamer and Creator Peripherals Source$123.3 million
Segment revenue, Gaming Components and Systems Source$231.2 million

Risks management discussed

  • Operational: Management said semiconductor supply constraints and elevated pricing are expected to persist through the near term. Source
  • Demand: Softer DIY PC demand reduced Gaming Components and Systems revenue. Source
  • Regulatory: Tariff-related headwinds affected Gamer and Creator Peripherals, where gross profit still rose 8%. Source

Earlier plans management reported on

  • Ahead: Revenue came in above the midpoint of the guided range. Source
  • Ahead: Management said adjusted EBITDA and EPS were above the high end of the guided ranges. Source
  • Not stated: Management said full-year guidance remains unchanged. Source

Other quarters

Summarised with AI from the documents the company filed with the SEC. Every point is checked against the filing before it is shown: management’s own words word for word, figures against the line or table row they come from. A point that fails the check is left out. Source opens the filing at that line.