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Corsair Gaming, Inc.: Q4 FY2025 earnings call

What management said about Q4 FY2025, from the documents filed with the SEC on 12 February 2026: press release. Guidance figures: 9 new. The quarter’s numbers.

Key takeaways

  • Full year revenue and profit grew: Full year 2025 revenue rose 12% to $1,472.5 million; gross profit rose 30% to $425.9 million; adjusted EBITDA rose 84% to $100.6 million, above the high end of guidance. Source
  • Components and systems grew on memory: Gaming Components and Systems revenue grew 16% for the full year and over 11% in Q4, led by memory, which grew 24% year-over-year in Q4. Source
  • Peripherals grew modestly for year: Gamer and Creator Peripherals revenue grew 4% for the full year, led by sim racing and creator products; Q4 revenue fell 3%, driven by lower North America demand, partly offset by Asia-Pacific. Source
  • Full year gross margin reached record: Full year 2025 GAAP gross margin was 28.9%, against 24.9% in 2024, described as a record; Q4 gross margin was 33.1%, against 26.2%. Source
  • First buyback program authorized: Board authorized up to $50 million of share repurchases, effective immediately with no expiration date, subject to market conditions and applicable laws; purchases intended to follow Rule 10b-18. Source
  • Debt reduced by $52.1 million: Management said the company reduced debt by $52.1 million during 2025 and will continue deploying capital to maximize shareholder returns. Source

Guidance

AreaPeriodFigureAgainst last quarter
Net revenue Sourcefirst quarter of 2026$335 million to $365 millionNew
Adjusted EBITDA Sourcefirst quarter of 2026$25 million to $30 millionNew
Non-GAAP EPS Sourcefirst quarter of 2026$0.18 to $0.22New
Net revenue Sourcefull year 2026$1.33 billion to $1.47 billionNew
Adjusted EBITDA Sourcefull year 2026$100 million to $115 millionNew
Non-GAAP EPS Sourcefull year 2026$0.58 to $0.74New
Revenue change Sourcefirst quarter and full year 2026down about 5% year-over-year at the assumed midpointNew
Gamer and Creator Peripherals revenue Sourcefirst quarter and full year 2026expected double-digit growthNew
Share repurchase Sourceprogram authorizationup to $50 millionNew

What changed from last quarter

  • New guidance: Company gave first quarter 2026 and full year 2026 guidance for net revenue, adjusted EBITDA and non-GAAP EPS. Source
  • New: Board authorized the company's first share repurchase program, up to $50 million, effective immediately. Source
  • New: Company launched Galleon keyboard at CES 2026, described by management as one of its most awarded launches. Source

Results and growth drivers

  • Full year revenue and profit grew: Full year 2025 revenue rose 12% to $1,472.5 million; gross profit rose 30% to $425.9 million; adjusted EBITDA rose 84% to $100.6 million, above the high end of guidance. Source
  • Fourth quarter profit rose faster than revenue: Q4 2025 revenue rose 6% to $436.9 million; gross profit rose 34% to $144.6 million; adjusted EBITDA rose 62% to $53.6 million, above the high end of guidance. Source
  • Full year GAAP net loss narrowed to small loss: Full year 2025 GAAP diluted EPS was $(0.12), against $(0.95) in 2024; non-GAAP diluted EPS was $0.62, against $(0.03). Source
  • Q4 GAAP net income turned positive: Q4 2025 GAAP diluted EPS was $0.22 and non-GAAP diluted EPS was $0.43, against $0.01 and $0.23 in Q4 2024. Source

Segments and regions

  • Components and systems grew on memory: Gaming Components and Systems revenue grew 16% for the full year and over 11% in Q4, led by memory, which grew 24% year-over-year in Q4. Source
  • Peripherals grew modestly for year: Gamer and Creator Peripherals revenue grew 4% for the full year, led by sim racing and creator products; Q4 revenue fell 3%, driven by lower North America demand, partly offset by Asia-Pacific. Source
  • Fanatec and Elgato growth noted: Fanatec sim racing growth was linked to Formula 1 popularity, product availability, launches and channel expansion; Elgato Stream Deck is expanding into professional broadcast studios. Source

Products and customers

  • Recent launches exceeded expectations: Management said early demand for recent Gamer and Creator Peripherals launches has been strong and exceeded expectations. Source
  • Memory supply secured in tight market: The company said it secured supply for global memory demand despite a constrained semiconductor market, citing its performance memory leadership. Source
  • Stream Deck shifting to shared control layer: Management described Stream Deck as evolving into a shared control layer across productivity, gaming and sim racing, central to its platform plan. Source

Costs, margins and pricing

  • Full year gross margin reached record: Full year 2025 GAAP gross margin was 28.9%, against 24.9% in 2024, described as a record; Q4 gross margin was 33.1%, against 26.2%. Source
  • Components margin rose sharply: Gaming Components and Systems gross margin was 23.6% for the full year (17.2% in 2024) and 30.2% in Q4 (18.1% in Q4 2024); Peripherals was 39.4% for the full year (38.6%). Source
  • Adjusted EBITDA margin expanded: Adjusted EBITDA margin was 6.8% for the full year (4.2% in 2024) and 12.3% in Q4 (8.0% in Q4 2024). Source

Demand and the order book

  • Peripherals demand strong in Asia-Pacific: Q4 peripheral weakness in North America was offset internationally, particularly Asia-Pacific. Source

Capital, cash and shareholder returns

  • First buyback program authorized: Board authorized up to $50 million of share repurchases, effective immediately with no expiration date, subject to market conditions and applicable laws; purchases intended to follow Rule 10b-18. Source
  • Debt reduced by $52.1 million: Management said the company reduced debt by $52.1 million during 2025 and will continue deploying capital to maximize shareholder returns. Source
  • Year-end cash and inventory build: Cash and restricted cash was $98.6 million at December 31, 2025, against $109.4 million a year earlier; inventories rose to $303.3 million from $260.0 million; operating cash flow for the full year was $50.1 million. Source
  • Capex increased in 2025: Purchase of property and equipment was $15.4 million for the full year 2025, against $9.8 million in 2024. Source

Strategy and investment

  • Shift toward higher-margin recurring revenue: Management said it is accelerating investment in Creator and Gaming Peripherals and the Elgato Marketplace, deliberately shifting mix toward expected higher margin, recurring revenue. Source
  • Capital flexibility stated for uses: Management listed organic growth, M&A, deleveraging and shareholder returns as uses of capital now available with the authorization. Source

People and leadership

  • CFO named in release: Gordon Mattingly is named as Chief Financial Officer in the fourth quarter release; the prior release named Michael G. Potter in that role. Source

Other quarters

Summarised with AI from the documents the company filed with the SEC. Every point is checked against the filing before it is shown: management’s own words word for word, figures against the line or table row they come from. A point that fails the check is left out. Source opens the filing at that line.