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Playtika Holding Corp.: Q2 FY2026 earnings call

What management said about Q2 FY2026, from the documents filed with the SEC on 6 August 2026: press release. Guidance figures: 2 kept. The quarter’s numbers.

Key takeaways

  • Revenue fell sequentially, rose yearly: Revenue was $731.1 million, down 1.8% from the first quarter and up 5.0% from a year earlier. Six-month revenue was $1,475.8 million, against $1,402.0 million. Source
  • Adjusted EBITDA rose; margin 28.2%: Adjusted EBITDA was $206.1 million, with a 28.2% margin against 24.0% a year earlier. Six-month Adjusted EBITDA was $331.3 million, against $334.3 million. Source
  • DTC platforms revenue up 63.1%: DTC platforms revenue was $286.9 million, down 1.7% sequentially and up 63.1% year over year. Source
  • Disney Solitaire revenue up 15.5%: Disney Solitaire revenue was $142.4 million, up 15.5% sequentially and 288.6% year over year. Management said the title grew again this quarter. Source
  • Paying users declined: Average daily paying users were 367 thousand, down 5.2% sequentially and 2.9% year over year, against 387 thousand in the first quarter. Source
  • Marketing expense stepped down: Sales and marketing expense was $252.6 million, against $360.6 million in the first quarter and $257.7 million a year earlier. Source
  • Cash balance lower than March: Cash, cash equivalents and short-term investments were $438.5 million at June 30, 2026, against $779.2 million at March 31, 2026. Source

“Our second quarter results demonstrate what has always been at the heart of Playtika, we build games that keep players engaged for years, not quarters,”

Robert Antokol, Chief Executive Officer

Guidance

AreaPeriodFigureAgainst last quarter
Revenue SourceFull year 2026$2.75 - $2.85 billionKept
Adjusted EBITDA SourceFull year 2026$750 - $790 millionKept

What changed from last quarter

  • Guidance kept: The revenue and Adjusted EBITDA ranges were reaffirmed without change from the first-quarter release. Source

Second-quarter results

  • Revenue fell sequentially, rose yearly: Revenue was $731.1 million, down 1.8% from the first quarter and up 5.0% from a year earlier. Six-month revenue was $1,475.8 million, against $1,402.0 million. Source
  • Adjusted EBITDA rose; margin 28.2%: Adjusted EBITDA was $206.1 million, with a 28.2% margin against 24.0% a year earlier. Six-month Adjusted EBITDA was $331.3 million, against $334.3 million. Source
  • Net income positive after Q1 loss: Net income was $48.0 million, against a first-quarter net loss of $(57.5) million. The six-month net loss was $(9.5) million. Adjusted net income was $53.6 million. Source

Titles and DTC platforms

  • DTC platforms revenue up 63.1%: DTC platforms revenue was $286.9 million, down 1.7% sequentially and up 63.1% year over year. Source
  • Disney Solitaire revenue up 15.5%: Disney Solitaire revenue was $142.4 million, up 15.5% sequentially and 288.6% year over year. Management said the title grew again this quarter. Source
  • Bingo Blitz revenue declined: Bingo Blitz revenue was $145.1 million, down 5.6% sequentially and 9.5% year over year, after $153.7 million in the first quarter. Source
  • June’s Journey revenue edged lower: June’s Journey revenue was $74.7 million, down 1.7% sequentially and up 8.1% year over year, against $76.0 million in the first quarter. Source

“Our second quarter reflected the investment cadence we outlined last quarter, marketing stepped down materially, margins expanded, and SuperPlay became a positive Adjusted EBITDA contributor,”

Tae Lee, Chief Financial Officer

Users and payers

  • Paying users declined: Average daily paying users were 367 thousand, down 5.2% sequentially and 2.9% year over year, against 387 thousand in the first quarter. Source
  • Payer conversion and ARPDAU higher: Average payer conversion was 4.6%, up from 4.5% in the first quarter and 4.3% a year earlier. ARPDAU was $1.01, against $0.87 in the second quarter of 2025. Source
  • Active users lower year over year: Average DAUs were 8.0 million, against 8.8 million a year earlier. Average MAUs were 24.8 million, against 30.0 million. Source

Costs and marketing

  • Marketing expense stepped down: Sales and marketing expense was $252.6 million, against $360.6 million in the first quarter and $257.7 million a year earlier. Source
  • General and administrative costs higher: General and administrative expense was $54.1 million, against $17.9 million a year earlier. Six-month G&A was $197.6 million, against $83.1 million. Source
  • Severance recorded in 2026: Severance was $1.6 million in the second quarter and $15.3 million for the six months. The 2025 comparable items were restructuring costs of $7.8 million and $8.5 million. Source

Cash, debt and shareholder returns

  • Cash balance lower than March: Cash, cash equivalents and short-term investments were $438.5 million at June 30, 2026, against $779.2 million at March 31, 2026. Source
  • Six-month free cash flow lower: Six-month free cash flow was $15.0 million, against $119.6 million a year earlier. Six-month operating cash flow was $51.5 million, against $164.9 million. Source
  • Contingent consideration paid down: The company paid $350.0 million of contingent consideration in the six months. Current balances fell to $200.0 million from $454.0 million, and long-term balances to $170.0 million from $280.0 million. Source
  • Dividends paid; no buyback in period: Six-month dividends paid were $37.7 million, against $74.9 million a year earlier. The six-month share buyback payment was nil, against $10.9 million. Source

Strategy and leadership

  • Investment cadence as outlined: The CFO said the second quarter reflected the investment cadence outlined last quarter, with SuperPlay becoming a positive Adjusted EBITDA contributor. Source
  • SuperPlay tracking ahead of plan: The first-quarter release said SuperPlay was tracking ahead of plan and the core portfolio was showing strength.
  • CFO appointed effective May 5: The Board appointed Tae Lee as Chief Financial Officer effective May 5, 2026, after he served as Acting Chief Financial Officer from April 2026.

Coming up, as management said on 6 August 2026

  • Second-half marketing step-down planned: Management said full-year expectations reflect a planned step-down in second-half marketing investment, alongside a more cautious view of consumer spending. Source

Figures management reported

FigureReported
Average daily active users Source8.0 million (Q2 2026); 8.8 million (Q2 2025)
Average daily paying users Source367 thousand
Average monthly active users Source24.8 million (Q2 2026); 30.0 million (Q2 2025)

Risks management discussed

  • Demand: Management cited a more cautious view of consumer spending as a factor in its full-year expectations. Source

Earlier plans management reported on

  • Not stated: The first-quarter release said Adjusted EBITDA reflected a planned, front-loaded investment cadence that the company expected to normalize over the year.
  • Ahead: The first-quarter release described SuperPlay as tracking ahead of plan.
  • Not stated: Management said the second quarter reflected the investment cadence it had outlined in the prior quarter. Source

Other quarters

Summarised with AI from the documents the company filed with the SEC. Every point is checked against the filing before it is shown: management’s own words word for word, figures against the line or table row they come from. A point that fails the check is left out. Source opens the filing at that line.