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Hasbro, Inc.: Q3 FY2026 earnings call

What management said about Q3 FY2026, from the documents filed with the SEC on 20 October 2026: press release. Guidance figures: 3 raised. The quarter’s numbers.

Key takeaways

  • Revenue rose 15% this quarter: Revenue rose 15% against the prior year, with Wizards and Digital Gaming up 31%, Consumer Products up 4% and Entertainment up 9%. Source
  • Operating profit up 52% adjusted: Operating profit was $517 million and adjusted operating profit $541 million, up 52%. The company cited topline momentum, favorable mix and cost productivity. Source
  • Full-year revenue guidance raised: Full-year revenue growth guidance in constant currency was raised to 7-9%, from 5-7% previously. Source
  • Wizards and Digital Gaming up 31%: Wizards and Digital Gaming revenue rose 31% to $747.2 million, with operating profit of $367.4 million and a 49.2% operating margin. Source
  • Operating margin reached 32.4%: Operating margin was 32.4% against 24.6% a year earlier. Adjusted operating margin was 33.9% against 25.6%. Source
  • Adjusted EBITDA rose to $604.5 million: Adjusted EBITDA was $604.5 million for the quarter, against $412.9 million a year earlier. EBITDA was $568.1 million. Source
  • Share repurchase target doubled: The company doubled its share repurchase target for 2026 while continuing to balance investment in the business with returning cash to shareholders. Source

“We delivered a fourth consecutive quarter of double-digit revenue growth, and Magic: The Gathering topped $600 million in quarterly revenue for the first time.”

Chris Cocks, Hasbro Chief Executive Officer

Guidance

AreaPeriodFigureAgainst last quarter
Total Hasbro revenue growth, constant currency SourceFull year 20267-9%Raised from 5-7%
Adjusted operating margin SourceFull year 202627-28%Raised from 25-26%
Adjusted EBITDA SourceFull year 2026$1.575 billion to $1.625 billionRaised from $1.45 billion to $1.50 billion

What changed from last quarter

  • Guidance raised: Full-year revenue growth in constant currency raised to 7-9% from 5-7%. Source
  • Guidance raised: Full-year adjusted operating margin raised to 27-28% from 25-26%. Source
  • Guidance raised: Full-year adjusted EBITDA raised to $1.575 billion to $1.625 billion from $1.45 billion to $1.50 billion. Source
  • Guidance raised: The share repurchase target for 2026 was doubled, from the second quarter's $1 billion authorization reference. Source
  • New: The quarter's results include tariff refunds, which were not recognized in the second quarter release. Source
  • New: A nonrecurring gain on the sale of a facility was recognized in the third quarter. Source

Results and growth drivers

  • Revenue rose 15% this quarter: Revenue rose 15% against the prior year, with Wizards and Digital Gaming up 31%, Consumer Products up 4% and Entertainment up 9%. Source
  • Operating profit up 52% adjusted: Operating profit was $517 million and adjusted operating profit $541 million, up 52%. The company cited topline momentum, favorable mix and cost productivity. Source
  • Tariff refunds added about $55 million: Results include about $55 million of tariff refunds: $48 million in Consumer Products and $7 million in Wizards and Digital Gaming. Source
  • Net earnings per diluted share: Reported net earnings were $2.77 per diluted share. Adjusted net earnings were $2.90 per diluted share. Source
  • Year-to-date revenue up 15%: For the first nine months, revenue rose 15%, led by Wizards and Digital Gaming up 28%, with Entertainment down 13%. Source
  • Full-year revenue guidance raised: Full-year revenue growth guidance in constant currency was raised to 7-9%, from 5-7% previously. Source

Segments and regions

  • Wizards and Digital Gaming up 31%: Wizards and Digital Gaming revenue rose 31% to $747.2 million, with operating profit of $367.4 million and a 49.2% operating margin. Source
  • Consumer Products profit doubled on productivity: Consumer Products revenue rose 4% to $827.9 million. Adjusted operating profit of $177.7 million was up 100%, which the company attributed to productivity initiatives. Source
  • Consumer Products regional sales mixed: Consumer Products sales rose 5% in North America, were flat in Europe, rose 9% in Asia Pacific and rose 5% in Latin America. Source
  • Entertainment revenue up 9%: Entertainment revenue rose 9% to $20.2 million, driven by Family Brands. Adjusted operating profit rose 63% on favorable licensing mix. Source

“Given this momentum, we are raising our 2026 outlook and doubling our share repurchase target for the year, balancing investment in the business with returning cash to shareholders.”

Gina Goetter, Hasbro Chief Financial Officer and Chief Operating Officer

Products and franchises

  • Spider-Man release helped sales: Consumer Products third-quarter sales were helped by entertainment releases, including Spider-Man: Brand New Day, and by continued momentum in GEM 2 categories. Source
  • Marvel, KPop Demon Hunters, Transformers led: Consumer Products revenue growth was led by Marvel, KPop Demon Hunters and Transformers. Source
  • Magic growth tied to new releases: Management attributed Magic growth in the quarter to The Hobbit and Reality Fracture releases. Source

Costs, margins and one-time items

  • Operating margin reached 32.4%: Operating margin was 32.4% against 24.6% a year earlier. Adjusted operating margin was 33.9% against 25.6%. Source
  • Cost of sales fell as a share: Cost of sales was 24.1% of net revenues, compared with 29.9% a year earlier. Source
  • Facility sale gain excluded from adjusted: A $4.7 million gain on the sale of a facility was recognized in selling, distribution and administration expenses and excluded from adjusted results. Source
  • Restructuring costs of $16.3 million: Restructuring and severance costs were $16.3 million for the quarter, tied to cost-savings initiatives across the company. Source
  • Adjusted EBITDA rose to $604.5 million: Adjusted EBITDA was $604.5 million for the quarter, against $412.9 million a year earlier. EBITDA was $568.1 million. Source
  • Network access costs in quarter: Costs tied to the unauthorized network access were $1.0 million in the quarter and $11.8 million year to date; they are excluded from adjusted results. Source

Demand and sales timing

  • Entertainment revenue fell on deal timing: Year-to-date Entertainment revenue declined 13%, which the company linked to the nature and timing of deals. Source
  • Magic tabletop and digital growth: Year-to-date Magic growth came from tabletop and digital revenues across first-party and Universes Beyond sets. Source

Capital, cash and shareholder returns

  • Quarter returns reached $206 million: The company returned $206 million to shareholders in the quarter through dividends and share repurchases. Dividends paid in the quarter were $99 million. Source
  • Debt reduced through bond repurchases: The company used $79 million in the quarter for open-market bond repurchases and U.S. Treasury purchases, to reduce debt and prefund the 2026 and 2027 maturities. Source
  • Operating cash flow rose to $907 million: Nine-month operating cash flow was $907.3 million, against $490.0 million a year earlier. Additions to property, plant and equipment were $70.7 million. Source
  • Share repurchase target doubled: The company doubled its share repurchase target for 2026 while continuing to balance investment in the business with returning cash to shareholders. Source
  • Nine-month repurchases of $149.3 million: Nine-month share repurchases totaled $149.3 million, against none in the prior-year period. Dividends paid were $296.1 million. Source

Strategy and licensing model

  • Asset-light licensing model: Management described an asset-light licensing model in which partners extend Hasbro brands while the company focuses on its core business. Source
  • Capital allocation priorities for 2026: The 2026 capital allocation priorities are investing in the core business, returning cash through dividends and buybacks, and paying down debt. Source

Coming up, as management said on 20 October 2026

  • Quarterly dividend payable December 2: The Board declared a $0.70 quarterly dividend, payable December 2, 2026, to holders of record on November 18, 2026. Source
  • Magic growth expected into 2027: The CEO expects a finish to 2026 and continued growth in 2027, citing the Magic lineup. Source

Figures management reported

FigureReported
Magic: The Gathering revenue, third quarter Source$616.1 million, up 34%
Tabletop Gaming revenue, third quarter Source$613.1 million, up 39%
Digital and Licensed Gaming revenue, third quarter Source$134.1 million, up 3%
Hasbro Total Gaming revenue, third quarter Source$934.9 million, up 24%
Monopoly Go! revenue, third quarter Source$41 million

Risks management discussed

  • Operational: Consumer Products sales growth was partly offset by disruption from the previously disclosed unauthorized network access. Source
  • Financial: Year-to-date results include a $56 million impairment tied to digital games, which the company said was nearly offset by tariff refund benefits. Source

Earlier plans management reported on

  • Not stated: Paying down debt is listed as a 2026 capital allocation priority, alongside investing in the core business and returning cash to shareholders. Source

Other quarters

Summarised with AI from the documents the company filed with the SEC. Every point is checked against the filing before it is shown: management’s own words word for word, figures against the line or table row they come from. A point that fails the check is left out. Source opens the filing at that line.