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Take-Two Interactive Software, Inc.: Q2 FY2026 earnings call

What management said about Q2 FY2026, from the documents filed with the SEC on 6 November 2025: press release. Guidance figures: 11 raised, 1 lowered, 10 new, 2 kept. The quarter’s numbers.

Key takeaways

  • Net Bookings grew 33%: Total Net Bookings rose to $1.96 billion, from $1.47 billion in the same quarter last year. Management said the figure was above its guidance range. Source
  • Recurrent spending grew 20%: Net Bookings from recurrent consumer spending rose 20% and made up 73% of the total, against 83% in the prior release. Source
  • Net loss narrowed to $133.9 million: GAAP net loss was $133.9 million, or $0.73 per share, against $365.5 million, or $2.08 per share, a year earlier. EBITDA was $116.7 million, against a loss of $75.5 million. Source
  • Console Net Bookings rose to $907.9 million: Console Net Bookings were $907.9 million, or 46% of the total, against $622.3 million a year earlier. Mobile Net Bookings were $818.1 million, or 42%, against $723.0 million. Source
  • Four titles released since July: Released since July 1, 2025: WWE 2K25 on Switch 2 (July 22), Mafia: The Old Country (August 8), NBA 2K26 (September 5) and Borderlands 4 (September 12). Source
  • Operating cash flow positive for six months: Net cash provided by operating activities was $83.7 million for the six months, against net cash used of $319.4 million a year earlier. Source
  • Fiscal 2026 Net Bookings range raised: Fiscal 2026 Net Bookings range is now $6.4 to $6.5 billion, from $6.05 to $6.15 billion. Management said it raised the forecast for the second consecutive quarter. Source
  • Initial third-quarter ranges provided: Management gave initial ranges for the fiscal third quarter ending December 31, 2025, including Net Bookings of $1,550 to $1,600 million and net loss of $(90) to $(65) million. Source

“We achieved outstanding second quarter results by releasing new hit titles, driving innovation in live services, and maintaining our commitment to developing the highest quality products.”

Strauss Zelnick, Chairman and CEO

Guidance

AreaPeriodFigureAgainst last quarter
Net Bookings SourceFiscal year 2026$6.4 to $6.5 billionRaised from $6.05 to $6.15 billion
Total GAAP net revenue SourceFiscal year 2026$6,380 to $6,480 millionRaised from $6,100 to $6,200 million
Cost of revenue SourceFiscal year 2026$2,663 to $2,685 millionRaised from $2,548 to $2,570 million
Operating expenses SourceFiscal year 2026$3,984 to $4,004 millionRaised from $3,840 to $3,860 million
Interest and other, net SourceFiscal year 2026$103 millionLowered from $106 million
Loss before income taxes SourceFiscal year 2026$(370) to $(312) millionRaised from $(394) to $(336) million
Net loss SourceFiscal year 2026$(414) to $(349) millionRaised from $(442) to $(377) million
Net loss per share SourceFiscal year 2026$(2.25) to $(1.90)Raised from $(2.40) to $(2.05)
Net cash provided by operating activities SourceFiscal year 2026approximately $250 millionRaised from approximately $130 million
Capital expenditures SourceFiscal year 2026approximately $180 millionRaised from approximately $140 million
Non-GAAP EBITDA SourceFiscal year 2026$579 to $637 millionRaised from $554 to $613 million
GAAP share count for net loss per share SourceFiscal year 2026183.9 millionKept
Management diluted share count SourceFiscal year 2026186.3 millionRaised from 186.2 million
Management reporting tax rate SourceFiscal year 2026 and fiscal third quarter18%Kept
Net Bookings SourceFiscal third quarter 2026$1,550 to $1,600 millionNew
Total GAAP net revenue SourceFiscal third quarter 2026$1,570 to $1,620 millionNew
Cost of revenue SourceFiscal third quarter 2026$646 to $664 millionNew
Operating expenses SourceFiscal third quarter 2026$980 to $990 millionNew
Loss before income taxes SourceFiscal third quarter 2026$(80) to $(58) millionNew
Net loss SourceFiscal third quarter 2026$(90) to $(65) millionNew
Net loss per share SourceFiscal third quarter 2026$(0.49) to $(0.35)New
Non-GAAP EBITDA SourceFiscal third quarter 2026$155 to $178 millionNew
GAAP share count for net loss per share SourceFiscal third quarter 2026185.0 millionNew
Management diluted share count SourceFiscal third quarter 2026187.2 millionNew

What changed from last quarter

  • Guidance raised: Fiscal 2026 Net Bookings range raised by $350 million at each end, to $6.4 to $6.5 billion. Source
  • Guidance raised: Fiscal 2026 GAAP net revenue range raised by $280 million at each end, to $6,380 to $6,480 million.
  • Guidance raised: Fiscal 2026 net loss range moved up to $(414) to $(349) million from $(442) to $(377) million; EBITDA range also raised. Source
  • New guidance: Initial guidance for the fiscal third quarter ending December 31, 2025 was provided. Source
  • Guidance kept: Management reporting tax rate of 18% and GAAP share count of 183.9 million for fiscal 2026 are unchanged. Source
  • New: Zynga Top Goal and a BioShock next iteration are listed in the future lineup; neither appeared in the prior release. Source

Results and growth drivers

  • Net Bookings grew 33%: Total Net Bookings rose to $1.96 billion, from $1.47 billion in the same quarter last year. Management said the figure was above its guidance range. Source
  • Recurrent spending grew 20%: Net Bookings from recurrent consumer spending rose 20% and made up 73% of the total, against 83% in the prior release. Source
  • GAAP net revenue reached $1.77 billion: GAAP net revenue was $1.77 billion, against $1.35 billion a year earlier. Recurrent consumer spending made up 72% of net revenue. Source
  • Net loss narrowed to $133.9 million: GAAP net loss was $133.9 million, or $0.73 per share, against $365.5 million, or $2.08 per share, a year earlier. EBITDA was $116.7 million, against a loss of $75.5 million. Source
  • Six-month Net Bookings reached $3.38 billion: For the six months, Net Bookings were $3,383.6 million, against $2,693.1 million, and GAAP net revenue was $3,277.6 million. Source

Platforms, regions and channels

  • Console Net Bookings rose to $907.9 million: Console Net Bookings were $907.9 million, or 46% of the total, against $622.3 million a year earlier. Mobile Net Bookings were $818.1 million, or 42%, against $723.0 million. Source
  • Mobile share of net revenue fell: Mobile net revenue was $821.6 million, or 46% of total net revenue, against $740.2 million, or 55%, a year earlier. Console net revenue was $720.0 million, or 41%. Source
  • International share of revenue rose: International net revenue was $737.7 million, or 42% of total, against $538.6 million, or 40%. United States net revenue was $1,036.1 million, or 58%. Source
  • Digital channel carried most sales: Digital online Net Bookings were $1,871.2 million, or 95% of the total, against $1,417.2 million, or 96%. Physical retail and other was $89.3 million, or 5%. Source

“we expect to achieve record levels of Net Bookings in Fiscal 2027, which will establish a new baseline for our business and set us on a path of enhanced profitability.”

Strauss Zelnick, Chairman and CEO

Titles and product releases

  • NBA 2K and Borderlands 4 led Net Bookings: Largest Net Bookings contributors included NBA 2K26 and NBA 2K25, Borderlands 4, Toon Blast, Grand Theft Auto Online and Grand Theft Auto V, with Mafia: The Old Country also listed. Source
  • Four titles released since July: Released since July 1, 2025: WWE 2K25 on Switch 2 (July 22), Mafia: The Old Country (August 8), NBA 2K26 (September 5) and Borderlands 4 (September 12). Source
  • Borderlands 4 Switch 2 date now TBA: Borderlands 4 for Switch 2 was listed for October 3, 2025 in the prior release and is now shown as TBA. Source

Costs and margins

  • Gross profit rose to $980.5 million: Gross profit was $980.5 million, against $727.9 million a year earlier. Total cost of revenue was $793.3 million, against $625.2 million. Source
  • Selling and marketing expense rose: Selling and marketing expense was $536.6 million, against $461.3 million. Research and development was $268.0 million, against $246.7 million. Source
  • General and administrative expense fell: General and administrative expense was $225.0 million, against $253.0 million. Business reorganization was $0.1 million, against $16.8 million. Source
  • Licenses and development costs rose: Licenses cost $154.4 million, against $97.2 million. Software development costs and royalties were $172.1 million, against $64.9 million. Source
  • Operating loss narrowed to $98.0 million: Loss from operations was $98.0 million, against $297.2 million a year earlier. Six-month loss from operations was $76.4 million, against $482.1 million. Source
  • Deferred revenue change in non-GAAP reconciliation: The non-GAAP table adjusts GAAP net revenue of $1,773.8 million by $186.7 million for the change in deferred net revenue and related cost of revenue. Source

“we remain both excited and confident they will deliver an unrivalled blockbuster entertainment experience”

Strauss Zelnick, Chairman and CEO

Cash, balance sheet and capital

  • Operating cash flow positive for six months: Net cash provided by operating activities was $83.7 million for the six months, against net cash used of $319.4 million a year earlier. Source
  • Common stock issuance raised $1.2 billion: Issuance of common stock provided $1,219.6 million in the six months, and $600.0 million of debt was repaid. Source
  • Cash and cash equivalents increased: Cash and cash equivalents were $1,869.1 million at September 30, 2025, against $1,456.1 million at March 31, 2025. Short-term debt fell to $549.3 million from $1,148.5 million. Source
  • Shares outstanding rose: Shares outstanding were 184.7 million at September 30, 2025, against 177.1 million at March 31, 2025. Source

Guidance and forecast

  • Fiscal 2026 Net Bookings range raised: Fiscal 2026 Net Bookings range is now $6.4 to $6.5 billion, from $6.05 to $6.15 billion. Management said it raised the forecast for the second consecutive quarter. Source
  • Fiscal 2026 EBITDA range raised: Non-GAAP EBITDA range for fiscal 2026 is $579 to $637 million, against $554 to $613 million. Management reporting diluted share count is 186.3 million. Source
  • Initial third-quarter ranges provided: Management gave initial ranges for the fiscal third quarter ending December 31, 2025, including Net Bookings of $1,550 to $1,600 million and net loss of $(90) to $(65) million. Source

Strategy and positioning

  • Strategy centers on hit experiences: The company describes its strategy as creating hit entertainment experiences delivered on every relevant platform through a variety of business models. Source
  • Creativity, innovation and efficiency pillars: Management named creativity, innovation and efficiency as the pillars guiding its work toward the highest quality products. Source
  • Mobile and NBA 2K momentum cited: Management cited momentum in mobile and NBA 2K as reasons for raising the Net Bookings forecast. Source

Coming up, as management said on 6 November 2025

  • WWE 2K26 planned for fiscal fourth quarter: WWE 2K26 is listed with platforms to be announced and a release in the fourth quarter of fiscal 2026. Source
  • WWE 2K Mobile on Netflix in fall: WWE 2K Mobile for Netflix is listed for iOS and Android in fall 2025. Source
  • Judas and Project ETHOS without dates: Judas and Project ETHOS are listed without release dates, and Zynga CSR 3 is listed as TBA. Source

Risks management discussed

  • Operational: Guidance depends on timely delivery of the titles included in the forecast. Source
  • Demand: Guidance assumes continued growth in the PlayStation 5 and Xbox Series X|S installed base and engagement on older consoles. Source
  • Operational: Mobile performance depends on factors such as player acquisition costs and the live services portfolio and new game pipeline. Source
  • External: Guidance assumes a continuation of the current economic backdrop. Source

Earlier plans management reported on

  • Ahead: Management said Net Bookings for the quarter was above the company's guidance range. Source
  • Not stated: Prior release listed a May 26, 2026 launch; this release gives November 19, 2026.

Other quarters

Summarised with AI from the documents the company filed with the SEC. Every point is checked against the filing before it is shown: management’s own words word for word, figures against the line or table row they come from. A point that fails the check is left out. Source opens the filing at that line.